I've never been a huge fan of how Minecraft's paintings looked. In contrast to the great pixel art of most of the game's textures, the paintings seem like cropped and downscaled JPEGs of their original counterparts, sometimes with an edit mixed in. Thus, I started a project a while back to redo the game's paintings. I've done 20 so far and have 6 left to go, and I figured I'd share what I've currently done here! I plan to release these as a resource pack when I'm done.
Yep, it’s like a game of “how much can we simplify the image and still have it be instantly recognisable!” :) Pixilart app is good for making these sort of images, apparently you can overlay on original images.
The game engine I was working on got too complex and I started running into some extremely difficult to solve bugs, at some point I said "fuck this" and stopped programming in C++ entirely. Have been learning Rust recently and am planning to continue with a new engine in that.
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