It’s amazing that toxic gamer culture persists even as games become more mainstream. Sending death threats to a toddler over the death of a fictional character is unhinged.
Uh… they sometimes kill players when they mess up in crucial games (soccer - colombia national team), and stab other players who threaten their favourite (tennis - Monica seles fan).
Edit: it was a Steffi graf fan who stabbed Monica seles.
The thing that is maybe being lost in this is that it literally is unhinged people doing this.
Most people in their day to day life only pass by people with schizophrenia or delusions of reference. But when media has a wide enough audience, those people fixate on various things in unhealthy ways.
Schizophrenics play video games too. But the way they relate to the games is different from how healthy people do.
If millions of people play the game, and even only 0.01% of the audience are unhinged enough to send death threats to an actors’ family because they can’t separate fact from fiction, that’s still 10 people sending death threats for every million people that play.
This is the same guy from “so many stars and galaxies that two different players will never visit the same place” fame. He is like a puppy, overenthusiastic but somewhat dumb. So high on his own farts that he forgets that the product he is selling has to actually exist in reality and not only in hype-land.
If its filled with content and it is optimized to run at least a constant 60 fps. Making things big is easy now, the hard part is filling it with stuff to do and still making it run good.
No. They were released like 5 years ago. It’s one gen old. How about remastering shit from. Like 15+ years ago? What about Goldeneye or Nightfire? No that Daniel Craig abomination of a game doesn’t count. Or that weird villain one. Or just ACTUALLY remastering. Resident Evil 3 was offensively bad and as much as I love the remakes of 2 and 4 (Minus whatever the hell Adas performance was in 4), why was a remaster such an awful concept?
It’s not a director’s cut, though. Words have meanings. A remaster reuses assets but may contain reexported versions of assets at higher quality than the original. A director’s cut is using the same assets, at the same settings, but with editorial changes or unused pieces reinserted. They’re not the same thing.
It would not. The term “director’s cut” means editorial changes only.
Each of these terms has a specific usage in development:
Director’s Cut - No new assets are created. Existing assets that were created originally and cut may be added back but no code changes are made and changes are editorial only.
Remaster - No new assets are created. Existing assets may re-exported at higher qualities or fidelities to make use of newer systems and technologies but code changes are rare and only made when necessary to make the game work on newer systems or take advantage of features that can be used with existing assets.
Remake - Assets are recreated from the ground up and code is rewritten from scratch. Existing assets and code may be used as starting points or as references but are not included in the final product or are materially changed so as to be considered different versions.
I’m not sure who you mean by OP #2 so I’ll ignore the subjectivity of those posts and just leave it at that. In your example, #1 would not qualify as a DC and #2 would be considered a remaster, not a DC. Sony’s usage is consistent with the developer language used in other companies. E.g., Last of Us Part I is a remake - levels were changed and new assets were created, FFVII is a Remake - new levels and assets were created, LoU2 is a remaster - new assets aren’t created but were exported at higher fidelity while taking advantage of new capabilities of newer platforms.
Sorry “OP #2” was unclear, I’ve inserted a comma to separate the terms.
The comment I quoted from originally claims:
A director’s cut is using the same assets, at the same settings, but with editorial changes or unused pieces reinserted.
Sony’s PS5 ports of Death Stranding and Ghosts of Tsushima had both additional content and improved framerate/resolution/etc to target the new platform.
To my mind Sony’s branding of ports these as DC was cynical marketing move, and effort to sell the upgrade to people why had already played the original when it was released.
Despite my scepticism I think the Director’s Cut label can be applied accurately as they had added some extra content too.
It seems like the part that you’re missing, though, is that the content that was “added” in the DC’s for those games was already created and was cut upon release. They didn’t release the game and then create new content for those games after release for the DC, they just released the content that wasn’t finished. In the case of GoT, for example, the extra island was DLC that was cut initially in favor of the multiplayer mode. When they got the opportunity to release the DC, they simply added back that content.
In those cases, Director’s Cut is correct for what it is because none of the existing game was modified and the new content that was added was already created content that was cut from the original game (or, in some cases, originally meant as DLC that was scrapped/cut).
Cool, I’m glad people feel the added content appropriately qualifies for the DC label, but my initial point was simply that Sony certainly didn’t feel adding PS5 features to target the new platform didn’t disqualify them from using the label.
As for the new games, I would be surprised if they were straight ports. I would expect them to want a new feature, storyline, or enemy type to use in marketing as they resell it to the same audience that bought it the first time. For any AAA project there are a lot of scrapped ideas along the.way so it would be easy to find something.
I guess I’m confused then. They didn’t add features. Higher frame rates and resolutions aren’t new features, they’re just free additions that developers get from updated build processes. There’s no reason why those would “disqualify” them.
As for the other stuff, I don’t think the people who have already played these games are the target, as you suggest. Remasters are typically for people that didn’t play the original or missed it on its original system. Remakes are usually for existing players who want an updated experience.
It was a Brosnan movie and Brosnan game. It angered me to hell they had the nerve to already refuse to honor their promise with Brosnan (He was supposed to make more Bond movies) and then take away something that was his and give it to him. There was no even asking of Brosnan either. They just made it Craig.
No, it was a James Bond movie and a James Bond game. Craig was the current Bond. You’re confusing business decisions with whether or not the game was good. It was. It wasn’t an abomination.
No. It was a BROSNAN movie and a BROSNAN game. Your point doesn’t hold up remotely given every Bond has had their own extremely distinct vibes and that according to bond lore, Craig wasn’t even a 00 during the events of Goldeneye. When you compare the Brosnan bond to Craig’s bond in that game they’re not even remotely similar.
Brosnan was an actor. He was paid to play a character. James Bond is a character. He has been played by many different actors. It’s not like they just took the old GoldenEye and slapped Craig’s face on it. You’re being ridiculous. It was a great game.
1 generation that was a dogshit excuse for a CPU when it was released a decade ago.
The PS5 SoC is genuinely a solid piece of tech. The performance is reasonable and the hardware features (primarily the hardware compression/decompression to accelerate data loading) actually matter.
The time between games doesn't matter when the hardware is night and day.
Yes. The hardware is night and day. At least between the PS4 and every other game released on another console.
Plenty of shit to remaster that wasn’t just released. Keep talking about the hardware strength. It’s utterly irrelevant to my complaint. You don’t get to have a remaster the moment its released just because new tech happens to come out.
Plenty of other games to work on that deserve a chance instead of some AAAA game forcing it’s way to the front of every queue.
Age is completely irrelevant. The purpose of a remaster is and always has been to take advantage of newer hardware. The difference in hardware, in and of itself, justifies a remaster. There is a huge difference mechanically in the gameplay between Zero Dawn and Forbidden West. I haven't played the PS5 version of the Last of Us, but I'm assuming it's the same.
The games were held back significantly by the hardware, and because they're done with modern tooling, they can be done a lot more easily than older games, allowing them to pass the savings on by giving you a cheap upgrade if you own it. They're nothing projects, and aren't holding back other projects.
Grubb additionally said the upcoming release will focus on Wolverine’s journey before he joins the X-Men, stating the game is aiming for a “hard R”/M-rated tone.
Good. Wolverine isn’t supposed to be a light hearted character. I’m glad Marvel Studios hasn’t touched wolverine. They would have made him another funny character.
I completely agree. If they turn his claws into nothing more than boxing gloves, just like the Jedi games turned lightsabers into a baseball bats, then it just cheapens the whole experience. I have faith in insomniac to do the character justice
I wanna see Spider-Man-like combat but instead of gadgets and powers you get no claws/claws/dismemberment as the levels of attacks. (Unarmed/light/heavy)
They said CRPG 8 times before saying what it meant, “Cinematic Role-Playing Game” for anyone else confused. I don’t know why they had to give flashy games their own sub-genre but whatever.
Except that’s never been the meaning of CRPG. For 30 years it’s meant “Computer Role Playing Game” and occasionally “Classic Role Playing Game” it has never ever meant Cinematic.
Regardless, Bioware beat them to whatever they mean by it.
Obviously, it was murdered and reanimated as a foul abomination, but they still actually defined the genre dammit, Dragon Age perfected this shit fifteen years ago and I’ll fight anyone who disagrees and is preferably smaller than me.
the developer put its all in making not just a great CRPG but also a large-scale cinematic role-playing game
They're saying they made a CRPG AND a cinematic RPG. Poorly worded, but they are not defining CRPG as cinematic. They are saying "this CRPG is also cinematic."
CRPG is at least as rock solid standard of a term, with decades of history, as JRPG or ARPG. They're all very clearly different genres, with common ideas on progression.
Computer RPG was established to differentiate from table top RPGs many years ago. It doesn't mean "cinematic", and it shouldn't need to be defined in an article on gaming any more than FPS does.
It wasn’t about really about tweets and more about being able to post screenshots and clips directly. I believe it also supports youtube and twitch or whatever
I used it a lot because for a while it was the easiest way to share screenshots. In fact, that was the only reason I had Twitter at one time, when Sony’s native platform was misbehaving
Nobody uses it because it would just be spam that nobody cares about and people would unfollow. If it was just a screenshot that might be useful but I guarantee it comes with a gross marketing blurb and shady looking links to Sony stuff. Nobody wants that crap coming from their account so nobody uses any twitter integration ever.
I’ve seen plenty of gameplay clips shared on socials. Back when everyone was playing FALL GUYS and before Twitter became the Elon mess that it is today you’d saw clips of that all the time.
Loads of COD clips too, or people sharing some weird Cyberpunk glitch. It was pretty common.
I have made a tweet in the past. It was not about typing long text, just want to share a Screenshot with friends and it’s so annoying ti get images off the ps4. So making a fast tweet and send them a link was the most lazy option that came to my mind.
Not as a remake, but I'd like to have the previous Tekken games available on one console. So Tekkens 3 to Tag 2. The one I'd like most is Tekken 4 though.
Racing game-wise, as a remake or re-release, I'd love Burnout 3 and Burnout Revenge (though it's not strictly Playstation only).
Burnout was one of two racing games I got addicted too in my very short racing collection. :) The other being Need for Speed: Hot Pursuit. It would be nice to see a new entry into the series but I don’t know if there is a market to revisit the series with all the popularity of Need for Speed, Gran Turismo, etc. One could dream though.
I’ve tried that via Meta Quest 2 and I was successful over ALVR but not SteamVR. Tried playing Half Life Alyx on the lowest of low settings and it was a painful experience via ALVR.
But I won’t lie that it was still cool to see it in action.
some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC
That’s crazy. Surely they can get these to work on PC too.
And
Players will also need…a Steam account and a PC that meets the minimum requirements below.
So this won’t work on games outside of Steam? It won’t work if developing a game in Unreal Engine 5, for example?
Probably works via SteamVR Also, they probably could get these features to work, but they won’t because the PlayStation experience is supposed to remain superior.
They can work on pc. Just Sony doesn’t want them too.
The ps5 controller has a ton of 3rd party support from the pc community that enables full functionality of the controller on pc. But at the same time it can be tedious to get working correctly.
Sony should just enable all features for pc. Were not buying ps5s for 3 games and a headset. Sorry Sony. Those of us who don’t have your products already, will continue to wait.
Hopefully Sony follows through on the rumors that they’re making PSVR 2 compatible with PCs. The headset itself is amazing, and giving more ways to use it it makes it more appealing for VR fans who would be interested in PSVR but don’t want to lock themselves onto a single platform.
The adapter was officially certified in S. Korea recently, so it’s coming.
I suspect getting PSVR2 on PC will make developing games for PSVR2 a safer investment for first party studios, since the audience will include PC users.
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