playstation

This magazine is from a federated server and may be incomplete. Browse more on the original instance.

ted, in The Last Of Us Part 2 Actor Says Fans Threatened Her Son

It’s amazing that toxic gamer culture persists even as games become more mainstream. Sending death threats to a toddler over the death of a fictional character is unhinged.

spacecowboy,

That toxicity you speak of is pretty evident in humans in general, you don’t have to just leave it at the feet of gamers.

ShustOne,

But we are specifically talking about toxic gamers in this case

topinambour_rex,
@topinambour_rex@lemmy.world avatar

Did you hear the same behavior about soccers or tennis fan ? Do they threaten the children of referees by example.

Never heard such behavior. There is a part of the gamer community which is strongly toxic and seems to have no limits.

JeeBaiChow, (edited )

Uh… they sometimes kill players when they mess up in crucial games (soccer - colombia national team), and stab other players who threaten their favourite (tennis - Monica seles fan).

Edit: it was a Steffi graf fan who stabbed Monica seles.

Gamoc,

Soccer? You mean the fans who are known to riot? Sometimes when they win?

M137,
@M137@lemmy.world avatar

deleted_by_moderator

  • Loading...
  • spacecowboy,

    Fairly certain I’ve read about soccer fans cutting off a referees head in South America. What say you?

    kromem,

    The thing that is maybe being lost in this is that it literally is unhinged people doing this.

    Most people in their day to day life only pass by people with schizophrenia or delusions of reference. But when media has a wide enough audience, those people fixate on various things in unhealthy ways.

    Schizophrenics play video games too. But the way they relate to the games is different from how healthy people do.

    If millions of people play the game, and even only 0.01% of the audience are unhinged enough to send death threats to an actors’ family because they can’t separate fact from fiction, that’s still 10 people sending death threats for every million people that play.

    topinambour_rex,
    @topinambour_rex@lemmy.world avatar

    Source ?

    simple, in It would take over 300 real days to walk across Light No Fire’s world

    And Starfield has over 1000 planets. How many times will it take game devs to realize bigger doesn’t equal better? It’s barely even a selling point.

    dustyData,

    This is the same guy from “so many stars and galaxies that two different players will never visit the same place” fame. He is like a puppy, overenthusiastic but somewhat dumb. So high on his own farts that he forgets that the product he is selling has to actually exist in reality and not only in hype-land.

    highenergyphysics,

    We call those liars where I’m from.

    Geek_King, in It would take over 300 real days to walk across Light No Fire’s world

    That isn’t a decent brag unless those 300 days would be be full of interesting content.

    nia_the_cat,

    Agree, the more they say stuff like this the more I’m worried about the game

    If they can pull it off awesome, but this makes me expect yet another walking simulator with barely any content

    Sanctus,
    @Sanctus@lemmy.world avatar

    If its filled with content and it is optimized to run at least a constant 60 fps. Making things big is easy now, the hard part is filling it with stuff to do and still making it run good.

    Stamets, in DF Weekly: Do we actually need The Last of Us Part 2 and Horizon Zero Dawn remasters?

    No. They were released like 5 years ago. It’s one gen old. How about remastering shit from. Like 15+ years ago? What about Goldeneye or Nightfire? No that Daniel Craig abomination of a game doesn’t count. Or that weird villain one. Or just ACTUALLY remastering. Resident Evil 3 was offensively bad and as much as I love the remakes of 2 and 4 (Minus whatever the hell Adas performance was in 4), why was a remaster such an awful concept?

    9715698,

    Like Alex said, it starts to make sense if they bring it to PC, but they should call it a director’s cut, not a remaster.

    dpkonofa,

    It’s not a director’s cut, though. Words have meanings. A remaster reuses assets but may contain reexported versions of assets at higher quality than the original. A director’s cut is using the same assets, at the same settings, but with editorial changes or unused pieces reinserted. They’re not the same thing.

    Kelly, (edited )

    A director’s cut is using the same assets, at the same settings […]

    I don’t think that’s how Sony has been using the term lately.

    dpkonofa,

    That’s irrelevant. Words have meanings. Just because they’re using the wrong words doesn’t excuse that it’s wrong.

    Kelly, (edited )

    If they are porting a game and while they do so they:

    1. Add features
    2. Clean up some assets and/or target resolution, frame rate, etc. as appropriate for the new platform.

    #1 Would qualify it as a DC, but according to OP, #2 would disqualify it.

    dpkonofa,

    It would not. The term “director’s cut” means editorial changes only.

    Each of these terms has a specific usage in development:

    Director’s Cut - No new assets are created. Existing assets that were created originally and cut may be added back but no code changes are made and changes are editorial only.

    Remaster - No new assets are created. Existing assets may re-exported at higher qualities or fidelities to make use of newer systems and technologies but code changes are rare and only made when necessary to make the game work on newer systems or take advantage of features that can be used with existing assets.

    Remake - Assets are recreated from the ground up and code is rewritten from scratch. Existing assets and code may be used as starting points or as references but are not included in the final product or are materially changed so as to be considered different versions.

    I’m not sure who you mean by OP #2 so I’ll ignore the subjectivity of those posts and just leave it at that. In your example, #1 would not qualify as a DC and #2 would be considered a remaster, not a DC. Sony’s usage is consistent with the developer language used in other companies. E.g., Last of Us Part I is a remake - levels were changed and new assets were created, FFVII is a Remake - new levels and assets were created, LoU2 is a remaster - new assets aren’t created but were exported at higher fidelity while taking advantage of new capabilities of newer platforms.

    Kelly,

    Sorry “OP #2” was unclear, I’ve inserted a comma to separate the terms.

    The comment I quoted from originally claims:

    A director’s cut is using the same assets, at the same settings, but with editorial changes or unused pieces reinserted.

    Sony’s PS5 ports of Death Stranding and Ghosts of Tsushima had both additional content and improved framerate/resolution/etc to target the new platform.

    To my mind Sony’s branding of ports these as DC was cynical marketing move, and effort to sell the upgrade to people why had already played the original when it was released.

    Despite my scepticism I think the Director’s Cut label can be applied accurately as they had added some extra content too.

    dpkonofa,

    It seems like the part that you’re missing, though, is that the content that was “added” in the DC’s for those games was already created and was cut upon release. They didn’t release the game and then create new content for those games after release for the DC, they just released the content that wasn’t finished. In the case of GoT, for example, the extra island was DLC that was cut initially in favor of the multiplayer mode. When they got the opportunity to release the DC, they simply added back that content.

    In those cases, Director’s Cut is correct for what it is because none of the existing game was modified and the new content that was added was already created content that was cut from the original game (or, in some cases, originally meant as DLC that was scrapped/cut).

    Kelly,

    Cool, I’m glad people feel the added content appropriately qualifies for the DC label, but my initial point was simply that Sony certainly didn’t feel adding PS5 features to target the new platform didn’t disqualify them from using the label.

    As for the new games, I would be surprised if they were straight ports. I would expect them to want a new feature, storyline, or enemy type to use in marketing as they resell it to the same audience that bought it the first time. For any AAA project there are a lot of scrapped ideas along the.way so it would be easy to find something.

    dpkonofa,

    I guess I’m confused then. They didn’t add features. Higher frame rates and resolutions aren’t new features, they’re just free additions that developers get from updated build processes. There’s no reason why those would “disqualify” them.

    As for the other stuff, I don’t think the people who have already played these games are the target, as you suggest. Remasters are typically for people that didn’t play the original or missed it on its original system. Remakes are usually for existing players who want an updated experience.

    dpkonofa,

    What was wrong with “that Daniel Craig abomination”? That game was awesome and an incredibly good recreation of the original.

    Stamets,

    What was wrong with that game?

    Daniel Craig.

    It was a Brosnan movie and Brosnan game. It angered me to hell they had the nerve to already refuse to honor their promise with Brosnan (He was supposed to make more Bond movies) and then take away something that was his and give it to him. There was no even asking of Brosnan either. They just made it Craig.

    dpkonofa,

    No, it was a James Bond movie and a James Bond game. Craig was the current Bond. You’re confusing business decisions with whether or not the game was good. It was. It wasn’t an abomination.

    Stamets,

    No. It was a BROSNAN movie and a BROSNAN game. Your point doesn’t hold up remotely given every Bond has had their own extremely distinct vibes and that according to bond lore, Craig wasn’t even a 00 during the events of Goldeneye. When you compare the Brosnan bond to Craig’s bond in that game they’re not even remotely similar.

    The game was an abomination.

    Not continuing this.

    dpkonofa,

    Brosnan was an actor. He was paid to play a character. James Bond is a character. He has been played by many different actors. It’s not like they just took the old GoldenEye and slapped Craig’s face on it. You’re being ridiculous. It was a great game.

    conciselyverbose,

    1 generation that was a dogshit excuse for a CPU when it was released a decade ago.

    The PS5 SoC is genuinely a solid piece of tech. The performance is reasonable and the hardware features (primarily the hardware compression/decompression to accelerate data loading) actually matter.

    The time between games doesn't matter when the hardware is night and day.

    Stamets,

    Yes. The hardware is night and day. At least between the PS4 and every other game released on another console.

    Plenty of shit to remaster that wasn’t just released. Keep talking about the hardware strength. It’s utterly irrelevant to my complaint. You don’t get to have a remaster the moment its released just because new tech happens to come out.

    Plenty of other games to work on that deserve a chance instead of some AAAA game forcing it’s way to the front of every queue.

    conciselyverbose,

    Age is completely irrelevant. The purpose of a remaster is and always has been to take advantage of newer hardware. The difference in hardware, in and of itself, justifies a remaster. There is a huge difference mechanically in the gameplay between Zero Dawn and Forbidden West. I haven't played the PS5 version of the Last of Us, but I'm assuming it's the same.

    The games were held back significantly by the hardware, and because they're done with modern tooling, they can be done a lot more easily than older games, allowing them to pass the savings on by giving you a cheap upgrade if you own it. They're nothing projects, and aren't holding back other projects.

    Stamets,

    See previous comment. There’s nothing I can add to this. Especially that you haven’t already ignored. Have the same energy.

    CosmicSploogeDrizzle, in Insomniac's Wolverine reportedly due 2025, darker than Spider-Man
    @CosmicSploogeDrizzle@lemmy.world avatar

    Grubb additionally said the upcoming release will focus on Wolverine’s journey before he joins the X-Men, stating the game is aiming for a “hard R”/M-rated tone.

    Cosmonaut_Collin,
    @Cosmonaut_Collin@lemmy.world avatar

    Good. Wolverine isn’t supposed to be a light hearted character. I’m glad Marvel Studios hasn’t touched wolverine. They would have made him another funny character.

    Stovetop,

    They’re gonna be touching Wolverine in the next Deadpool movie coming in May. We’ll have to see how that pans out.

    Son_of_dad,

    Deadpool is going to be rated R like Logan so at least it won’t be a softer Wolverine like the first few movies

    VelvetStorm,

    I hope they don’t skimp on the gore. Like I don’t wana see guts and stuff but dismemberment should be in there.

    Cosmonaut_Collin,
    @Cosmonaut_Collin@lemmy.world avatar

    Many arms and legs should be removed.

    NakariLexfortaine,

    I feel like that belongs in the Easy Mode description.

    Hard mode gets “No arms or legs will be removed”.

    CosmicSploogeDrizzle,
    @CosmicSploogeDrizzle@lemmy.world avatar

    I completely agree. If they turn his claws into nothing more than boxing gloves, just like the Jedi games turned lightsabers into a baseball bats, then it just cheapens the whole experience. I have faith in insomniac to do the character justice

    dpkonofa,

    I wanna see Spider-Man-like combat but instead of gadgets and powers you get no claws/claws/dismemberment as the levels of attacks. (Unarmed/light/heavy)

    ivanafterall,
    ivanafterall avatar

    Awesome. Maybe this will be the game that tops RDR2's limb targeting/damage system. It should be.

    ChihuahuaOfDoom, in Larian founder Swen Vincke wants more studios to make CRPGs after Baldur's Gate 3's success

    They said CRPG 8 times before saying what it meant, “Cinematic Role-Playing Game” for anyone else confused. I don’t know why they had to give flashy games their own sub-genre but whatever.

    slaacaa,

    Advanced clickbait, so you keep reading and spend more time on their page. Thanks for saving me a click though

    MONKEYHOG,

    Except that’s never been the meaning of CRPG. For 30 years it’s meant “Computer Role Playing Game” and occasionally “Classic Role Playing Game” it has never ever meant Cinematic.

    glimse,

    I’ve never heard the term CRPG in any context until this thread lol

    Only rpg, arpg, jrpg, and jpeg…wait

    thesprongler,

    Me neither lol. It probably made a lot more sense 30 years ago when they were more novel and TTRPGs were still king.

    DragonTypeWyvern,

    Regardless, Bioware beat them to whatever they mean by it.

    Obviously, it was murdered and reanimated as a foul abomination, but they still actually defined the genre dammit, Dragon Age perfected this shit fifteen years ago and I’ll fight anyone who disagrees and is preferably smaller than me.

    CapgrasDelusion,

    I don't think that's what they wrote.

    the developer put its all in making not just a great CRPG but also a large-scale cinematic role-playing game

    They're saying they made a CRPG AND a cinematic RPG. Poorly worded, but they are not defining CRPG as cinematic. They are saying "this CRPG is also cinematic."

    conciselyverbose,

    CRPG is at least as rock solid standard of a term, with decades of history, as JRPG or ARPG. They're all very clearly different genres, with common ideas on progression.

    Computer RPG was established to differentiate from table top RPGs many years ago. It doesn't mean "cinematic", and it shouldn't need to be defined in an article on gaming any more than FPS does.

    ChihuahuaOfDoom,

    Been gaming 35 years and never heard the term and to top it off, at least according to you, they used it wrong.

    conciselyverbose,

    Your lack of understanding of a basic term isn't anyone else's issue.

    And no, they didn't. You failed to read a sentence correctly.

    rf_,

    It’s bad writing not to define the acronym. Refer to the 10k comic from xkcd.

    conciselyverbose,

    I promise you less than 1% of writers define FPS. Probably in either context.

    Defining acronyms in a 4 sentence article is dumb.

    Pyr_Pressure,

    It’s dumb to use acronyms in a title at least, use the full term in the title and then acronyms afterwards

    conciselyverbose,

    You never use the full term in the headline.

    That one actually is standard.

    Zoboomafoo,
    @Zoboomafoo@lemmy.world avatar

    Then it’d be a five sentence article

    Potatos_are_not_friends, in PS5/PS4 will no longer have Twitter/X integration as of Nov 13th, 2023

    Where am I going to get racists nazi man babies telling me I suck and want to fuck my mom?

    Ah wait, I still have overwatch.

    Z3k3, in PS5/PS4 will no longer have Twitter/X integration as of Nov 13th, 2023

    The playstation had twitter integration?

    I mean seriously why. Who’s tweeting on a controller

    Fades,

    It wasn’t about really about tweets and more about being able to post screenshots and clips directly. I believe it also supports youtube and twitch or whatever

    diviledabit,

    You could link a twitter account and tweet your screenshots and videos. I’ve never seen anyone use it.

    LinkOpensChest_wav,

    I used it a lot because for a while it was the easiest way to share screenshots. In fact, that was the only reason I had Twitter at one time, when Sony’s native platform was misbehaving

    clearleaf,

    Nobody uses it because it would just be spam that nobody cares about and people would unfollow. If it was just a screenshot that might be useful but I guarantee it comes with a gross marketing blurb and shady looking links to Sony stuff. Nobody wants that crap coming from their account so nobody uses any twitter integration ever.

    ArghZombies,

    I’ve seen plenty of gameplay clips shared on socials. Back when everyone was playing FALL GUYS and before Twitter became the Elon mess that it is today you’d saw clips of that all the time.

    Loads of COD clips too, or people sharing some weird Cyberpunk glitch. It was pretty common.

    tamlyn, (edited )
    @tamlyn@lemmy.zip avatar

    I have made a tweet in the past. It was not about typing long text, just want to share a Screenshot with friends and it’s so annoying ti get images off the ps4. So making a fast tweet and send them a link was the most lazy option that came to my mind.

    GONADS125, in PlayStation Project Q. Will you be buying one?

    No, I’ve still got my original PSP and it’s homebrewed. Also got a switch.

    user224, in PlayStation Project Q. Will you be buying one?

    No. Lack of money. Otherwise I’d get SteamDeck instead anyway.

    47_Alpha_Tango,
    @47_Alpha_Tango@lemmy.world avatar

    Tell me about it. It why I’m still playing GT7 on a TV instead of in VR.

    lokothodida, in With all the Remakes/Remasters happening these days, what's a classic PlayStation series you would like to see getting some love?
    lokothodida avatar

    Not as a remake, but I'd like to have the previous Tekken games available on one console. So Tekkens 3 to Tag 2. The one I'd like most is Tekken 4 though.

    Racing game-wise, as a remake or re-release, I'd love Burnout 3 and Burnout Revenge (though it's not strictly Playstation only).

    PBPunch,
    @PBPunch@lemmy.world avatar

    Burnout was one of two racing games I got addicted too in my very short racing collection. :) The other being Need for Speed: Hot Pursuit. It would be nice to see a new entry into the series but I don’t know if there is a market to revisit the series with all the popularity of Need for Speed, Gran Turismo, etc. One could dream though.

    Erasmus, in PlayStation VR2 players can access games on PC with adapter starting on August 7 – PlayStation.Blog
    @Erasmus@lemmy.world avatar

    Am gonna get this just to figure out someway to hook it to my SteamDeck.

    NoneYa,

    I’ve tried that via Meta Quest 2 and I was successful over ALVR but not SteamVR. Tried playing Half Life Alyx on the lowest of low settings and it was a painful experience via ALVR.

    But I won’t lie that it was still cool to see it in action.

    NoneYa, (edited ) in PlayStation VR2 players can access games on PC with adapter starting on August 7 – PlayStation.Blog

    some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC

    That’s crazy. Surely they can get these to work on PC too.

    And

    Players will also need…a Steam account and a PC that meets the minimum requirements below.

    So this won’t work on games outside of Steam? It won’t work if developing a game in Unreal Engine 5, for example?

    Pirasp,

    Probably works via SteamVR Also, they probably could get these features to work, but they won’t because the PlayStation experience is supposed to remain superior.

    FonsNihilo,

    They can work on pc. Just Sony doesn’t want them too.

    The ps5 controller has a ton of 3rd party support from the pc community that enables full functionality of the controller on pc. But at the same time it can be tedious to get working correctly.

    Sony should just enable all features for pc. Were not buying ps5s for 3 games and a headset. Sorry Sony. Those of us who don’t have your products already, will continue to wait.

    SupDude, in State of Play Megathread (2024.05.30)

    Astrobot top of the list for sure. Like others said, pretty sad that they didn’t say for VR too.

    POE2 console looks nice with couch coop etc, but they are gonna have to increase the UI size imo.

    Concord looked like a fun heist game at first, but turned out to be a 5v5 shooter. Sigh.

    Aliens in VR sounds terrifying.

    Monster Hunter Wilds looked cool but worried about frame rate.

    Eggyhead, in ASTRO BOT - Announcement Trailer | PS5 Games

    Fantastic IP. Glad it’s not VR only this time, but sorely disappointed it’s not VR at all. PSVR2 deserves more love.

    Stovetop, (edited )

    Hopefully Sony follows through on the rumors that they’re making PSVR 2 compatible with PCs. The headset itself is amazing, and giving more ways to use it it makes it more appealing for VR fans who would be interested in PSVR but don’t want to lock themselves onto a single platform.

    Eggyhead,

    The adapter was officially certified in S. Korea recently, so it’s coming.

    I suspect getting PSVR2 on PC will make developing games for PSVR2 a safer investment for first party studios, since the audience will include PC users.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • playstation@lemmy.world
  • DreamBathrooms
  • mdbf
  • ethstaker
  • magazineikmin
  • GTA5RPClips
  • rosin
  • thenastyranch
  • Youngstown
  • osvaldo12
  • slotface
  • khanakhh
  • kavyap
  • InstantRegret
  • Durango
  • provamag3
  • everett
  • cisconetworking
  • Leos
  • normalnudes
  • cubers
  • modclub
  • ngwrru68w68
  • tacticalgear
  • megavids
  • anitta
  • tester
  • JUstTest
  • lostlight
  • All magazines