lumber,

At this point I took a few steps back and reconsidered what I was doing. I realized I shouldn't be saving Components for a map editor. This is a generic editor for the moment so I can learn things. The output should be a fixed format, not whatever trash I happen to have in my components at the time (there's a lot; you'll see).

So I took another approach:
Take the entities in the world and construct an intermediate Map representation, and serialize that.

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