lumber, 9 months ago But as a break from the tile editing, I decided why not implement an infinite hex-grid shader in #bevy; I'm gonna need it eventually, right 🤷♂️. So I started with looking at bevy_infinite_grid: https://github.com/ForesightMiningSoftwareCorporation/bevy_infinite_grid Ok, very much in over my head. Went looking for a very dumb example of running a shader in bevy. No uniforms, no craziness, just let me act like this is shadertoy.
But as a break from the tile editing, I decided why not implement an infinite hex-grid shader in #bevy; I'm gonna need it eventually, right 🤷♂️.
So I started with looking at bevy_infinite_grid: https://github.com/ForesightMiningSoftwareCorporation/bevy_infinite_grid
Ok, very much in over my head. Went looking for a very dumb example of running a shader in bevy. No uniforms, no craziness, just let me act like this is shadertoy.