lumber,

But as a break from the tile editing, I decided why not implement an infinite hex-grid shader in ; I'm gonna need it eventually, right 🤷‍♂️.

So I started with looking at bevy_infinite_grid: https://github.com/ForesightMiningSoftwareCorporation/bevy_infinite_grid

Ok, very much in over my head. Went looking for a very dumb example of running a shader in bevy. No uniforms, no craziness, just let me act like this is shadertoy.

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