MartianDays,
@MartianDays@mastodon.gamedev.place avatar

Here's some examples of the assets I've made to test out my new approach, utilizing Unreal Engine's brand-new, not-even-announced-yet Nanite Displacement material output.

Think of this like Parallax Occlusion on HELLA steroids. Instead of faking the presence of geometry with ray marching, this instead basically GENERATES geometry! This is the real key to near-infinite detail in games, and I'm abusing the crap out of it! Pics:

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