@MartianDays@mastodon.gamedev.place
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MartianDays

@MartianDays@mastodon.gamedev.place

Unreal Engine Indie Dev || Technical Artist || Former IT at Activision-Demonware

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MartianDays, to random
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Roses are red,
Violets are blue,
I’ve compiled these shaders, just for you~~~ 😉

demofox, to random
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My wife is out of town for the week, so I'm washing, ironing, feeding the kids, etc.
I sent her this meme so she knows the score.

MartianDays,
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@demofox hehe you’d make a great waifu! :3

demofox, to random
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I've been playing the planet crafter game and it's a lot of fun, but...

  1. I think I am nearing the end and I'm sad. I wish there were more planets (like, campaigns) but I'm glad it isn't procedural.

  2. the lighting calculations are a bit fubar. That could be a lot better and it'd make the game prettier, but I don't know that it would make it much funner 😂

MartianDays,
@MartianDays@mastodon.gamedev.place avatar

@demofox looks [on a single-image, totally-uninformed glance] like they maybe relied very heavily on a basic, non-shadowed skylight set to a very bright and vibrant orange to fill the shadows [cast by a single directional light] with some colour…?

MartianDays,
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@demofox is slightly triggered

MartianDays,
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@demofox increased immersion definitely helps the “fun” variable; issue is, though, it’s very hard to quantify.

demofox, to random
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One of our cats eating the dogs food while the dog begs from our son.

MartianDays,
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@demofox such a LEGEND! XD

demofox, to random
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If you are a rendering person who wants the freedom to explore possible future rendering techniques, or want time to solve real problems hitting game devs, SEED is a great place to work.
The last 2 years has been mainly self led, working on some things I'm real proud of. A couple of them becoming public over the next couple months.
SEED Sr. Rendering Engineer Opening:
https://ea.gr8people.com/jobs/183637/senior-rendering-engineer-seed?locale=en

MartianDays,
@MartianDays@mastodon.gamedev.place avatar

@demofox oh neat, I didn’t know the SEED “branch” operated out of their Vancouver office, too… I assumed, like most interesting things, that it was out of the USA somewhere. Hmmmmm~~

demofox, to random
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My fortune cookie had 2 fortunes that tell a story... my wife is not amused.

MartianDays,
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@demofox wriggles eyebrows

😂🤣😂🤣

demofox, to random
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Our need for the absurd is satiated in 2024. I saw a single April 1 thing and it was not appreciated. Maybe in a decade we'll be ready for it again :)

MartianDays,
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@demofox tbh I wanna be a Martian hermit by then. 🤷😊

antimnguyen, to random
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Epic: Unreal blueprints is an artist-friendly tool that was built for artists!

Artists everywhere: halp

MartianDays,
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@MrBehemo @antimnguyen so much this

demofox, to random
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Me: records a video, a couple thousand people watch it, no sweat.
Also me: presents to > 50 people, shaking in my boots.
I think this might be common though :P

MartianDays,
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@demofox yeeeeeeeeeeeeeeep

Urban_Hermit, to random
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The sky is prettier tonight.

Trump is yelling at attorneys and Rush Limbaugh is still dead.

MartianDays,
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@demofox @Urban_Hermit absolutely INCREDIBLE post to see totally out of context. 😂🤣😂🙏

MartianDays, to random
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Here's some examples of the assets I've made to test out my new approach, utilizing Unreal Engine's brand-new, not-even-announced-yet Nanite Displacement material output.

Think of this like Parallax Occlusion on HELLA steroids. Instead of faking the presence of geometry with ray marching, this instead basically GENERATES geometry! This is the real key to near-infinite detail in games, and I'm abusing the crap out of it! Pics:

image/jpeg
image/jpeg

MartianDays,
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Put my new material on a basic sphere primitive, and the nanite displacement technology I'm using becomes extreeeeeeeeemely apparent for just how powerful it can be:

MartianDays, to random
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Wow, this really did some numbers! Since people are clearly interested, I’ve decided that I’m going to craft a write-up on my approach to implementing this feature as soon as I can find the time! Stay tuned, everyone! 8D

MartianDays,
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@aeva Neither. This is using Nanite Displacement. Hasn't even been announced yet, but ships with Unreal Engine 5.3.

It's basically as if Nanite's infinite detail had a love child with WPO.

demofox, to random
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So I haven't been a researcher long, but I feel like if you are chasing a fad, you've already lost.
However, people more easily fund fads?

MartianDays,
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@aeva @demofox Fads are fads! Whooooaaaaa

demofox, to random
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Hey Graphics hive mind. Using the same sequence per pixel we get the image on the left. cp rotation gives the one on the right.
I believe the artifact on the left is called aliasing, but admittedly i can't link it to DSP aliasing, and can't find an authoritative source.
Anyone able to help?

image/png

MartianDays,
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@demofox @aeva eats popcorn, just feeling privileged to be here to see semi-real-time rendering discussion

demofox, to random
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Partial solar eclipse - a great time to teach the kids about convolution??

image/jpeg

MartianDays,
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@demofox his face, though! X'D

demofox, to random
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"Severance is the closest this generation will get to receiving funding"

MartianDays,
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@demofox @glassbottommeg the worst is when they "phase" you into a position where you have to quit.

demofox, to random
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Me thinking about making a game solo...

  1. I got the tech covered, been a specialist in so many areas of game dev.
  2. can't make art (damnit)
  3. I know enough audio and music stuff to know I would like to be better at it but didn't invest the time (damnit)
  4. business- what??
MartianDays,
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@demofox art you say

MartianDays,
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@demofox yes, hi, hello~~

MartianDays,
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@demofox you got it broski~

demofox, to random
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Was changing some rtx code and my screen went black. Maybe a sign I should stop working for the night :P

MartianDays,
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@demofox RTX you say

gpuopen, to Amd
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🖼️ With the launch of the first two enabled titles today, we are putting in the frame with a technical blog on that generates more insight on the tech behind it 🖼️

Head on over: https://gpuopen.com/fsr3-in-games-technical-details/?utm_source=mastodon&utm_medium=social&utm_campaign=fsr3

MartianDays,
@MartianDays@mastodon.gamedev.place avatar

@gpuopen VERY excited to get FSR3 and your frame gen tech going in Unreal Engine! 8'D

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