vga256, pushing adventure game studio into territory it was never made for has always been a joy
spent half of the day manually creating 2304 buttons on a GUI, for a 1-bit game i'm working on called Shima no Shima
why? now players can create their own avatar's portraits and modify in-game art as they play the game. imagine a game that plays more like a hypercard stack: you have to modify the game itself in order to progress through the story.
it was an idea that came from a game called Else Heart.Break() which went criminally unnoticed in its time.
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