badlogic,
@badlogic@mastodon.gamedev.place avatar
Andre_LA,
@Andre_LA@mastodon.gamedev.place avatar

@badlogic “The community as a whole is overwhelmingly focused on tech, to the point where the "game" part of game development is secondary”

This isn't exclusive to Rust, but any community made around a tech where using that tech is the main goal

This is in my opinion the main argument behind "game engine developers should be game developers first", otherwise you get these next-gen engines capable of making AAA graphics... and anything else

Turns out games comes from game design, not tools

Robin_Van_Ee,
@Robin_Van_Ee@mastodon.gamedev.place avatar

@badlogic This whole article seems to point at a larger issue in game dev information. See, 99% of developers never ship a second game. They ship one, it flops, and they leave the industry.

That means that the majority of discussions, tutorials, even whole game engines are made by people who have never shipped a game before.

As a result, there’s a very low signal to noise ratio in game dev resources. It can be tough to filter that.

badlogic,
@badlogic@mastodon.gamedev.place avatar

@Robin_Van_Ee good observation!

macrofacet,
@macrofacet@mastodon.gamedev.place avatar

@badlogic I almost screamed at the point about UI. It seems like no one understands that game UI has specific constraints and requirements.

The last thing I want for game UI is Chromium. I want Flash.

fuchsiii,
@fuchsiii@oxytodon.com avatar

@badlogic remindes me of that one big studio that proudly worked in rust for years but they droped it once their game moved to consoles. No console company is providing a rust compiler so they had to maintain the compiler and std library port themselfs.

badlogic,
@badlogic@mastodon.gamedev.place avatar

@fuchsiii Chucklefish iirc. I think exploring new tools is super valuable, even if you return to where you came from. Usually, you'll have a new perspective on your old state of affairs.

Console access for anything not sanctioned by the manufacturers has always been pain. See Godot,

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