badlogic,
@badlogic@mastodon.gamedev.place avatar

People of gamedev.place, I have a question: have any of you used generative AI in game production? I.e. to generate (production) "art", power conversational skills of NPCs, etc.

I can see how GenAI could be useful for blocking out things. I have yet to see a system that can generate content that doesn't require more work to get production ready than it would take to create manually.

Stuff like Unity's Muse Animate, Scenario, or (FSM forbid) Kaedim confuse me.

(InnoGames uses Scenario iirc)

image/jpeg

video/mp4

grumpygamer,
@grumpygamer@mastodon.gamedev.place avatar

@badlogic Using AI in your game is like hiring a 5th grader to do the work.

RichardKogelnig,
@RichardKogelnig@mastodon.gamedev.place avatar
octavinavarro,
@octavinavarro@mastodon.gamedev.place avatar

@grumpygamer Exploiting 5th graders is illegal so they had to invent AI instead.

badlogic,
@badlogic@mastodon.gamedev.place avatar

Liz Edwards over on the site that shall not be named is an excellent artist and also an excellent source for Kaedim roasts.

bartholin,
@bartholin@fops.cloud avatar

@badlogic What's the purpose of LOD?

badlogic,
@badlogic@mastodon.gamedev.place avatar

@bartholin LOD == level of detail.

As a 3D object gets further away from the camera, it gets smaller on screen, e.g. only covers 3% of the screen.

In that case, it makes no sense to render it at full fidelity. So you use a simplified mesh. You won't notice the difference at that size.

You ship a model at various such "resolutions". Each is one level of detail. You select the level of detail based on the distance to the camera. Helps improve performance, as you do less computations.

badlogic,
@badlogic@mastodon.gamedev.place avatar

@bartholin in the screenshot above, you see the LODs going from 95k "polys" to 75k "polys" to 55k "polys".

That's ... a silly step size. Usually, it's more like an order of magnitude reduction per LOD level. This indicates that Kadeim, the company offering AI generated 3D models, has no idea what they are doing (or preys on customers who are not knowledgable)

badlogic,
@badlogic@mastodon.gamedev.place avatar

@bartholin here's a visual example of what LOD levels usually look like.

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