wolfpld,
@wolfpld@mastodon.gamedev.place avatar

@pervognsen @theWarhelm @forrestthewoods What you describe seems to be quite tricky to me ;) But I think I get the general gist of it.

The zones are not the problem though, they are fine as they are. You can run a debug build and it will go happily at 144 FPS, even if the screen is full or razor thin zones.

The real problem is with handling plot data, including CPU usage, which basically does a binary search for each screen column, and it's slow.

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