polotek,
@polotek@social.polotek.net avatar

@aeva sorry, that wasn't about anything you said. I was mostly referring to the wider conversations we mostly hear about videogame development. Harsh conditions, frequent crunch modes, and lots of games are delivered way late in general.

I'm thinking more about why that industry allows that to be the perception instead of seeking better outcomes. Again, I don't know a lot about it.

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