runevision,
@runevision@mastodon.gamedev.place avatar

Bleh, the simple sample project I want to ship with LayerProcGen has started frequently crashing when exiting Play Mode. It's because I dispose the NativeArrays it uses on Application.quitting to avoid leaks, but some of the generation threads are still accessing the arrays, despite calling Thread.Abort() on them. For unpredictable reasons it doesn't cause issue in my own game.

I've tried a few fixes that didn't work, and I think I just don't know how to fix it properly.

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