jplebreton,
@jplebreton@mastodon.social avatar

@mcc the nice thing about UE's usage of tracker music was that the actual data in the larger package file was more or less verbatim, so if you extracted it (UnrealEd let you easily save whatever you wanted out of a package) you would usually get the original S3M/IT/XM/etc tracker file, so you could read the artist notes, sample names/origins, etc.

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