natty,
@natty@astolfo.social avatar

Oh right GL is girls' love not GL as in OpenGL

kura,

@natty depends on the context i guess.
though BL isnt OpenBL either so kinda understandable.

(also vlk/vulkan > ogl)

iacore,
@iacore@mastodon.de avatar

@kura @natty OpenBL :blobcatflop:​

kura,

deleted_by_author

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  • iacore,
    @iacore@mastodon.de avatar

    @kura @natty :blobcatflop:​ :blobcatflop:​ :blobcatflop:​ :blobcatflop:​ :blobcatflop:​

    iacore,
    @iacore@mastodon.de avatar

    @kura @natty also uh, how is bare vulkan
    vs OpenCL, for example
    i can render graphics with OpenCL, right?

    kura,

    @iacore @natty

    vulkan can do GL and CL works (graphics and compute layer works).
    on the other hand, doesnt work with old devices.
    also also more explicit, but on the other hand faster. (example: in vulkan you need to enable the gfx features you use on initialization. meanwhile opengl allows you to enable and use features at any time during runtime. which creates quite the overhead during runtime on hardware and driver level)

    iacore,
    @iacore@mastodon.de avatar

    @kura @natty

    I also heard that WebGPU is a simpler version of OpenGL

    GPU+browser makes makes my head hurt

    kura,

    @iacore @natty webgpu uses vulkan api as a base and is closer in nature to it.

    what you think about is webgl - which indeed uses opengl as an api base

    also the webgpu reference implementation allows using it in native applications and uses the best os provided solution (vulkan, metal, directx, opengl)

    iacore,
    @iacore@mastodon.de avatar

    @kura @natty

    what you think about is webgl - which indeed uses opengl as an api base

    no, it's webgpu.

    int4 with webgpu is an idea, but how do I do SIMD- do i have to optimize kernel size for this again :blobcatgooglyholdingitsheadinitshands:​
    now i have workgroup_size and vector size (within each workgroup) to worry about
    how do i do this, do i just give up
    is it the same in vulkan?

    kura,

    @iacore @natty havent worked with vulkan or webgpu directly for in a year or 2. so cant help ya much.

    also used rust for native dev. which was quite nice for both tbh.

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