@pervognsen Mostly about the mechanics of putting things together. E.g. pipeline, formats to use, etc. Like as I understand it the hotness seems to be something akin to...
render to f32 rgb -> ??? -> display transform (agx, tony mc map face) -> ??? -> swapchain.
kind of the "minimum viable color pipeline" (obviously the actual minimum viable is just convert to srgb and voila, but I figure if I'm writing the shaders anyway I may as well do it in a nice way)
@dotstdy Sorry, that's all beyond my ken. My natural inclination would be to look at whatever UE5 is doing since it's source available and leading/bleeding edge.
Add comment