vga256,
@vga256@dialup.cafe avatar

i am playing déjà vu for the first time and i seriously think i missed out on a crucial childhood experience 🤣

tailsy,
@tailsy@mastodon.social avatar

@vga256 This game is great! I played the NES port of it, which also has a great soundtrack.

vga256,
@vga256@dialup.cafe avatar

@tailsy interesting! i imagine the nes version was probably in colour?

this has no music, but the sound effects are hilariously good

tailsy,
@tailsy@mastodon.social avatar

@vga256 It was in color, yes! All the art was redone at lower resolution and in color, but all the scenes match the Mac version. It also changed the interface to remove floating windows and position all the commands at the bottom of the screen.

The other ICOM Simulation games for the platform are Shadowgate and The Uninvited, which use a similar UI but different theme and setting.

GrahfMetal has made some fan games in a similar style (Infested, Spectacle): https://grahfmetal.itch.io/

vga256,
@vga256@dialup.cafe avatar

@tailsy great recommend re: grahfmetal - bookmarked!

i'm really impressed at how they adapted the macintosh interface to the NES. despite being at a far lower res, these graphics are great!

spinning_bird,
@spinning_bird@mstdn.games avatar

@vga256 Wow, this came out in '85.
I've recently been looking into early point n click / adventure games, and this has the verbs of something like Maniac Mansion ('87), but the presentation of a Japanese adventure game, all while being released this early.

I wonder what those devs' influences were, or if systems like SCUMM took direct inspirations from those verbs.

Did you play this on an emulator?

vga256,
@vga256@dialup.cafe avatar

@spinning_bird would be interesting to hear from the original developers how they came up with the UI yes.

the verb system works very differently from scumm - i would expect that the developers of both probably had their influences in text adventures of the scott adams variety

played on mini vMac

pierrenick,
@pierrenick@hachyderm.io avatar

@vga256 Oh wow I’ve never played that! I need to play this. I love the free-form spatial inventory. Is that spatial computing?!

vga256,
@vga256@dialup.cafe avatar

@pierrenick it's amazing that they employed a standard Finder window so effectively

britown,
@britown@mastodon.gamedev.place avatar

@vga256 god that windowed UI style is so similar to what U7 and Morrowind ended up being like

vga256,
@vga256@dialup.cafe avatar

@britown it really is. the ui is incredibly well done - i can drag anything not nailed down out of the scene into my inventory window. and it's just a plain ol' mac finder window - nothing special

arroz,
@arroz@mastodon.social avatar

@vga256 The 3 MacAdventure games were great! Deja-Vu (and Deja-Vu 2, which makes 4 games really), Uninvited and Shadowgate.

They are incredibly hard to finish because all of them have "timers" in their own way. The only one I ever finished was Uninvited, playing with a friend back then when I was a kid.

I occasionally try to finish the others, but the timers always kill me.

vga256,
@vga256@dialup.cafe avatar

@arroz i'm super impressed at how well they exploit the macintosh style user interface. can't wait to try shadowgate next

arroz,
@arroz@mastodon.social avatar

@vga256 Yeah, it's superb! Since I played them I always think that's how an adventure game should be.

BTW there were colour versions for Amiga and Apple II GS, I think, although probably with lower resolution. Still, I love 1-bit art and I think it perfectly suits the game mood.

vga256,
@vga256@dialup.cafe avatar

@arroz absolutely. i can't imagine colour added much to these scenes

vga256,
@vga256@dialup.cafe avatar
britown,
@britown@mastodon.gamedev.place avatar

@vga256 holy shit 😂

vga256,
@vga256@dialup.cafe avatar

@britown 😅

pierrenick,
@pierrenick@hachyderm.io avatar

@vga256 wow. Delicious..?

vga256,
@vga256@dialup.cafe avatar

@pierrenick he wouldn't know - his trauma prevented the act! 🤣

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