@vga256 It was in color, yes! All the art was redone at lower resolution and in color, but all the scenes match the Mac version. It also changed the interface to remove floating windows and position all the commands at the bottom of the screen.
The other ICOM Simulation games for the platform are Shadowgate and The Uninvited, which use a similar UI but different theme and setting.
@vga256 Wow, this came out in '85.
I've recently been looking into early point n click / adventure games, and this has the verbs of something like Maniac Mansion ('87), but the presentation of a Japanese adventure game, all while being released this early.
I wonder what those devs' influences were, or if systems like SCUMM took direct inspirations from those verbs.
@spinning_bird would be interesting to hear from the original developers how they came up with the UI yes.
the verb system works very differently from scumm - i would expect that the developers of both probably had their influences in text adventures of the scott adams variety
@britown it really is. the ui is incredibly well done - i can drag anything not nailed down out of the scene into my inventory window. and it's just a plain ol' mac finder window - nothing special
@vga256 The 3 MacAdventure games were great! Deja-Vu (and Deja-Vu 2, which makes 4 games really), Uninvited and Shadowgate.
They are incredibly hard to finish because all of them have "timers" in their own way. The only one I ever finished was Uninvited, playing with a friend back then when I was a kid.
I occasionally try to finish the others, but the timers always kill me.
@vga256 Yeah, it's superb! Since I played them I always think that's how an adventure game should be.
BTW there were colour versions for Amiga and Apple II GS, I think, although probably with lower resolution. Still, I love 1-bit art and I think it perfectly suits the game mood.
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