Sevoris,

One of my favorite hard topics that I love to work within (even if I am terrifically starved for time to do much about this at the moment) are wormhole networks.

They have interesting geometry constraints once you add real star maps, challenges when it becomes time to figure out how many connections you need to connect what places while observing construction and shape constraints…

it is the kind of computer science that tickles my brain extra being scifi nerdy

Sevoris,

A while back I made a bunch of illustrations and wrote some text about the generalities of permissible network geometries for Galactic Library: https://www.galacticlibrary.net/wiki/Wormholes#Possible_Networks

That was a lot of fun. The principal mechanisms are not that complicated; it’s once you add the constraints of a real or fictional star map that the more complicated and „you can’t make the best choice all the time“ dynamics emerge.

Dream project would be to write software solvers for this. Simulate and visualize networks.

Sevoris,

In particular, simulating n-agent circumstances with improving technologies (wormhole projection speeds and ranges in a single connection creation) would be interesting, both to study optimal networks that satisfy the most constraints from all the parties, and just letting some organically emerge with quirks and bad choices that play off of each other.

Maybe something to use for, though I have to say, when it comes to really optimizing the configuration, I lack know-how

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