gamingonlinux,
@gamingonlinux@mastodon.social avatar
huuishuu,
@huuishuu@mastodon.social avatar

@gamingonlinux fucking based, common valve W

horvbalint,

@gamingonlinux I love what Valve is doing here, but I don't like the title of the article nor the caption of this post. Valve is not banning AI tools, it requires proof of the datasets copyright that was used to teach the model. This is the right way I think.

terrehaute,

@gamingonlinux i know it's just valve covering their own asses legally, but still incredibly based

Nokiaman,

@gamingonlinux well its nice to know that i dont have to spend time making a game, no point in making a game if i have to make it without textures.
I cannot draw and learning to be good takes so much time that its too late to start now.

tboyer96,

@gamingonlinux Honestly, as someone who likes to play around with stuff like Stable Diffusion, this seems like a perfectly reasonable stance from Valve. The flagrant disregard of copyright has always been a huge issue with these AI models, and taking the stance of "prove ownership of the assets used to make the model" is a good CYA policy until the law finally catches up.

lilauraraka,

@gamingonlinux but why? What if that’s the whole point of the game, creating a game using AI?

iampat,

@gamingonlinux The thing that amazes me most about this is that humans at Valve seem to be intimately involved in this specific case. The article finishes on an ominous note: a hands-on approach from Valve's seems unlikely to scale. That said, Valve has already been operating at scale for a long time. So to me this case is a positive sign that they ARE still able to address issues like this with humans, since it is such a rarity these days (YouTube of course being the opposite)

jukibom,

@gamingonlinux I feel this is has to be a form of automated detection and may lead to false positives, much like YouTube.

Uraael,

@gamingonlinux

Not sure I agree with this. Protect artists, absolutely, but I don't think it's up to Valve to discriminate against the use of AI tools on everyone's behalf. I mean, if they want to protect official art assets then they shouldn't support modding either. Flag games so users can make the choice, would be better? How many games from low budget devs could be improved with AI assets?

And is it only AI art they're banning? What about AI speech synthesis?

Uraael,

@gamingonlinux And is it only AI art they're banning? What about AI speech synthesis?

StellarDragon,

@gamingonlinux
That sucks... I mean one-person indies can save money and get a good look for 'box art' type graphics (as long as they're not misrepresenting the game) or assets in the game such as textures and such...
Seems harmful to the smallest indies.
Of course shovelwear makers abuse the heck out of it and ruins things for everybody... =/

Haijo7,
@Haijo7@snac.haijo.eu avatar

I think most indie devs actually like this change. They know that if someone steals their work, it can't be sold on steam.
I'm procrastinating on making a game and have been avoiding AI like the plague

CC: @gamingonlinux

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