@Tearcell@mastodon.gamedev.place
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Tearcell

@Tearcell@mastodon.gamedev.place

Who says you can't mix full-time jobs, families and game development? :cold_sweat:

We are a small diverse group of friends, following our dreams, and trying to build something to completion for a change! Can we do it? Lets find out!

Wishlist our first game Somnipathy Today!
https://store.steampowered.com/app/2069260?utm_source=fediverse

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Tearcell, to godot
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Progress! We've got a real plan where the project is going, and are having a fun time learning 3D! Here is our new test map, and a faster tank to drive through it.

We still need to gut and rework the weapon system, but things are getting fun!

The little tank drives around our GridMap and plays with our physics engine. The video ends with the tank being crushed through the world!

Tearcell,
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On display is the Tank (a rigid body), 'dynamic objects' (things that change when you shoot them a certain amount of times), and our destructable building blocks (the brown blocks that are rigid bodies but also explode).

Performance isn't bad but enemies on the map are currently tanking frame rates on the bigger map, so we're working on that part.

robbodev, to godot
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I really want to like, and switch to but my lordy, it's a struggle..!

Tearcell,
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@robbodev for me Godot clicked in a week while with Unity I was never able to get it, despite years of on and off trying. Maybe Godot just isn't working with the way you think about problems? Nothing wrong with that.

Tearcell, to godot
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discovery of the day. If you're trying to emit a particle effect and it happens inconsistently, it's due to this:
https://github.com/godotengine/godot/issues/58778

and the work around is this:
https://github.com/godotengine/godot/issues/58778#issuecomment-1464281606

I'm glad the work around is easy as the particle effects are starting to pick up alot! The purple nest not spewing spores everytime was really bugging me.

A nest produces bugs and spores, and does so consistently now!

Tearcell,
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Was literally as simple as 'call function' rather then keying emiting = true.

CarstenPfeffer, to gamedev German
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Tearcell,
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@CarstenPfeffer I mean... It's definitely broken! Mission accomplished!

SirTapTap, to random
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I'm sorry but I hear "tiktok's algorithm is SO GOOD THOUGH I can't stop!" and I see what's popular on TikTok and I just have to assume their algorithm and your taste are both incredibly bad

Tearcell,
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@SirTapTap long tap and say I don't like this. It figures you out quick, but will feed you lowest common denominator shlock until then.

Tearcell, to godot
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Well... I can certainly say my 'crush the bug' system isn't working as expected yet.

A spider thing pogos my tank.

Tearcell,
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@jeremi360 LOL I'm definitely working on rocket jumping at some point.

gerrymcgovern, to random
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Former Amazon exec alleges she was told to ignore the law while developing an AI model — 'everyone else is doing it'
https://www.businessinsider.com/ex-amazon-ghaderi-exec-suing-ai-race-copyright-allegations-2024

“It would be impossible to train today’s leading AI models without using copyrighted materials,” OpenAI admitted in its submission to the UK House of Lords.

AI companies openly admit that they steal copyright materials. That's Big Tech for you. Progress. Innovation.

Tearcell,
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@gerrymcgovern okay, long shot, by what if this somehow results in saner public domain laws? Is that possible? Maybe? Really hoping for some sort of silver lining to all this .

Andre_LA, to random
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About the "leaving rust" (good blogpost):

One of the most important projects I ever keep an eye for was Amethyst.

Amethyst was a ECS Rust game engine, it was my first time looking on how a big project was developed, it's where I heard about cache locality for the first time, how pull requests and issues are discussed and reviewed and the discussion of various topics, including a disc. thread that lead to the creation of their ECS lib.

It was fascinating.

[...]

Tearcell,
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@Andre_LA too true! I use Godot over Unity because Godot just clicked with how I code and think immediately. I could get down to business fast and keep motivated and learning. I never had that aha moment with other engines, and that's okay.

stefenauris, to random
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the TikTok algorithm has been a key factor to its popularity among users.

Has it really though? Or did it just continue the short form video trend made popular by Vine?

https://thehill.com/policy/technology/4623942-bytedance-says-it-wont-sell-tiktok-business-in-us/

Tearcell,
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@stefenauris not defending them, but I definitely think their algorithm is miles better than any other social algorithm I've seen. It only took 3 days for it to feed me things I liked and I get alot more good content then i do on say YouTube.

Watch shorts or reels for any period of time vs tiktok, and I think it's very clear very fast it's doing something better.

marcusskov, to random
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New release is almost there 👀

Tearcell,
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@marcusskov oh so exciting! One step closer to .8 lol

Tearcell, to godot
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Lots of fun systems really coming together now in this prototype! plugin is now really clicking for me. Mobs are wandering, chasing, and aggroing.

Just added the ability for them to push rigidbodies too. The tank being one of them. Its a bit too much and the FPS is dropping, but I can't say I dislike it either!

Spiders wander until shot, then chase you! They break through a wall, and the tank flees but is flung through the air!

Tearcell, to godot
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I was trying to demonstrate an AI state change, but instead got yeet'd out of the stage all the way back to my main menu. Weeeeee!

My tank gets thrown by a spider monster into the stage exit back into the main menu!

Tearcell, to godot
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Most plugins have a learning curve, I certainly know the kind of quests we get in the Dialogic discord.

That said I'm pretty happy with my progress learning plugin by @limbo .

Right now I'm kinda just rewriting some of the 'out of the box' tasks from 2D into 3D, but this workflow feels really nice and more reusable than a lot of the state machines I've built in the past.

Some spider enemies randomly wander and pose idle thanks to LimboAI plugin.

Tearcell,
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Next up, them seeing targets and reacting appropriately.

Tearcell,
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Oh right, the actual sequence so far!

Tearcell, to random
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Wow. Did collectors editions really used to come with weird awesome things like this? It's been so long I've forgotten

Diablo 2 cinematics DVD from the collector's edition. Inside.

Tearcell, to random
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I thought these were lost forever. But they were just in an obscure cubby at my parents house. Hoora!

Including 2 crown jewels, SNES Chrono Trigger and PS1 Lunar the Silver Star story complete, in box with manuals.

Tearcell,
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Other weird gems include 2 in box copies of warcraft 3 expansions, Final Fantasy 7 pre greatest hits case , and Xenogears. Wow.

atmanrising, to random
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Solar Eclipse Top Tips

Tearcell,
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@atmanrising finally, something actionable!

eniko, to random
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I hope Kitsune Tails sells 800k-1 million copies in its first year like DF and Balatro. But I'll settle for 100k

Tearcell,
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@eniko Somnipathys sales vs pre release wishlists were pretty much exactly average on the expectation graph.

That is to say I'm glad it wasn't any of our day jobs, as we launched with only 1600 wishlist.

Tearcell, to godot
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I had to go further. This is the using the Destruction plugin (https://github.com/Jummit/godot-destruction-plugin) and of course @kenney assets (I think this was actually from the Kat assets now that I think about it).

Anyway I'm real impressed by how fast something that has a real 'feel' came out of these experiments. Its weird how many things are just out there to learn with and from.

A more brown destruction test with some Kat assets and the destruction plugin for Godot.

Tearcell, to gamedev
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Tearcell,
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@MBoffin Thanks! Definitely fun doing something so different from Somnipathy.

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