Noodle07,

Me when my fps are capped by my i5 3450 and not my gpu :x

polle,

Probably has something to do with the screen size. 30 fps on a small screen is way less exhausting on the eyes than sitting Infront of a 27" or bigger screen.

dan1101,

I’ve never needed high frame rates. What is more important is consistent frame rate. I’d rather have a consistent 30 than a range of 40-60.

squeakycat, (edited )

Same here. I went through applying a 60 fps patch for dark souls 1 (cause I do prefer it) and once I hit a listed bug of getting flung off a ladder I unapplied that shit immediately. It’s not worth it.

TheOakTree,

Just so people understand, there are bugs that simply make you die because 60fps and ladder don’t agree with each other.

I just play it at 30 because of this.

Blackmist,

Consistency is nice for all games, but some just don’t play well at low frame rates.

I struggled to get into Dark Souls, but after installing DSfix the effect was transformative and I was able to read the game a lot better.

deafboy, (edited )
@deafboy@lemmy.world avatar

I’m getting kinda tired of the slideshow snobs, telling everyone how 30 FPS is enough. The games are supposed to be fun, and not cause nausea. I’m willing to compromise on the former, but not the latter.

Bogasse,
@Bogasse@lemmy.ml avatar

I’m not a snob. I’ve just never had a PC good enough to run most games at 60 fps. I’ve just never acoustumed to this level of confort 😛

Xatolos,
@Xatolos@reddthat.com avatar

It must be impossible for you to watch TV or any movie as they are all recorded at 24 FPS.

flx,

You don’t control a movie, those two aren’t comparable

Xatolos,
@Xatolos@reddthat.com avatar

I can control a movie. Play, pause, fast forward , rewind…

systemglitch,

You must know you are being purposely disagreeable, right? If not, I would love a clear explanation on how you think that is comparable. Educate me.

Xatolos,
@Xatolos@reddthat.com avatar

Sorry, figured it was an obvious joke, but sometimes that doesn’t come across well in text form.

But to look at it at a different angle, GTA 5 on the Xbox 360 and the PS3 sold millions, and typically ran at mid 20s FPS, same as a TV. I don’t recall there being an issue or outcry of it causing motion sickness, and yet with million in sales, it would have been played by enough people.

Why didn’t this have such issues claimed? Or was there reports and claims it caused issues that I missed?

SquirtleHermit, (edited )

There are numerous factors to this. First off, the natural motion blur caused by film allows for the brain to track the information better and gives an illusion of fluidity. Games on the other hand render images statically, one by one, often inconsistently. And depending on the motion of the camera in game, the next frame may be dramatically different. (This is partially why some games can run at 24~fps looking smooth, while others look choppy even up to and past 60fps).

And while you are right that folks who played GTA IV, and other games that rendered at a usually smooth 24-30 fps, didn’t often complain about motion sickness, this is a biased sample. The reality is that we know frame rates and frame times are linked to motion sickness. This has been a very prevalent problem with VR headsets, in which the proximity to the screen exacerbates any issues. But folks playing GTA IV at the time were not likely to be part of the group that was susceptible to the motion sickness induced by low but consistent frame rates.

Compared that fact to now though, where it’s very possible to run games at a higher frame rate, which means that people who would experience motion sickness at lower frame rates can join everyone else in the glorious hobby. Also, if you are having low frame rates on a PC nowadays, it’s more likely to be paired with inconsistent frame rates, increasing the choppy feeling.

Fwiw, just Googeling “GTA IV causes motion sickness” and adjusting the search date range to '08 to '13 brings up no end of results, including this forms post about GTA IV causing motion sickness for at least one gamer.

kadu,
@kadu@lemmy.world avatar

To be fair, after getting a OLED TV, I can’t stand 24 FPS content at all. With LCD, the blur between frames is just enough to mask the issue, but on OLED movement gets extremely stuttery, and if you get distracted focusing on it, you can even see the steps in each individual frame. It’s nauseating.

I had to do the unthinkable and enable the less intrusive motion smoothing option on my TV, otherwise I’d straight up get a headache. This does not happen at any higher framerates. And I’m not talking about gaming at all, I mean TV and movie content.

Sylvartas,

Some people easily get motion sickness and it can be aggravated by many factors, including low and/or irregular framerates.

I’d be interested to know if people complaining about motion sickness at low fps have that issue with all games, or only FPS/TPS. And if they have the same issue with “first person” segments in movies (which are pretty damn rare in the first place, and basically always at a very consistent but low framerate)

HulkSmashBurgers,

I the portability of the steamdeck. Years ago I had a desktop gaming PC that over time I used less and less because the lass thing I wanted to do after sitting at a desk all day was to sit at a desk some more.

I bring my deck with me when I travel for work, go on vacation, when my wife and I spend the afternoon at my parents. I’ll even bring it with me if I have to bring my car to the shop and I have to wait. I play games in my recliner, and in bed. I’ve never been a frame rate snob so the steamdeck suits me just fine.

RunawayFixer,

This depends on the game and the viewing distance + screen size for me. 30 fps in a tbs game like civilization is perfectly fine for me, but too slow for an rts like total war. 60 fps in total war works for me on the big screen living room tv, but I find it too slow on a desktop computer screen. I expect shooters with jumping and fast turns to benefit even more from faster fps than my rts games, but it’s been years since I played one.

Draconic_NEO, (edited )
@Draconic_NEO@sopuli.xyz avatar

As someone who used to play mostly on older consoles with framerates locked at 60 or even 30 FPS I never really understood framerate snobs, the only real time I see it making sense is for VR since you need high frame-rate for that, but for normal games (no I will not call them ‘flat games’) it’s overkill, at least in my opinion.

systemglitch,

I’ve been solid in my belief that framestes are for suckers. In my experience anything running at 60 fps is fine, probably 30 even. I have to stress myself to really take note of fps in any meaningful way.

Dudewitbow,

theres a lot of factors that impact tolerance. for example motion blur. I personally hate a lot of post processing effects, so having motion blur off makes low fps gameplay pretty jarring.

Currently im going through pokemon violet, not on my switch, but on emulation, and the 30fps is really rough, and the 60fps mod has tradeoffs. If im complaining about ot on emulation on a reletively high end pc, I couldnt even imagine how bad the performance was on native hardware, given it was one of its biggest complaints.

Socsa,

This feels like cope. Controller input with limited movement and look velocity definitely hides a lot of performance issues, but also it also massively limits control complexity. Basically all modern AAA games are harmed to some degree by needing to support controllers imo.

Fizz,
@Fizz@lemmy.nz avatar

With gyro aiming that’s just not true. You can flick as well as with a mouse.

Socsa, (edited )

It’s not just look precision, it’s the limited number of buttons. A great example is how amazing and complex combat is in the Witcher 2 because it was a PC first game, and how much it was simplified for the third game to target console.

Gyro aiming is definitely a big improvement though.

Pulptastic,

From a mouse lover who’s never heard of gyro aiming because eww joystick gross, that actually sounds really cool. I don’t like that the screen is coupled with the movement, but it gets you multiple sensitivity ranges including tactile precision on the same input device.

domi,
@domi@lemmy.secnd.me avatar

As another mouse lover, the DualSense controller also has gyro aiming and I can only recommend it.

I’m playing Horizon Forbidden West with it right now and it allows me to be almost as precise as with a mouse. The adaptive triggers and the detailed haptics are also pretty cool. Also a really good controller for Switch emulation.

RvTV95XBeo,

I’ve been playing some PS1 classics on my PC, and I can safely say, playing FF7 at 240 fps does not meaningfully improve the experience over what it was back in nineteen ninety eight.

Daxtron2,

back in nineteen ninety eight.

The Undertaker threw Mankind off Hell In A Cell, and plummeted 16 ft through an announcer’s table

mrfriki,

I still love my high frame rates, but playing with a controller is much more forgiving in that regard and i mostly play games with no camera controls on the Deck so it is perfectly fine.

Templa, (edited )

Never really had the privilege of being a frame rate snob. My teenager years was pretty much playing games that my computer didn’t have the minimum requirements to run.

Now I am a steam deck owner and I am very happy. My only complaints are when games have really bugged UIs or when controller have these nonsensical key binds you can’t change like L3 + left D pad (Path of Exile).

ElectroLisa,
@ElectroLisa@lemmy.blahaj.zone avatar

I find framerate more noticeable when I’m closer to the screen. Which is why I don’t mind the framerates of my phone/Steam Deck, but on a desktop monitor 60 Hz is not enough

Hildegarde,

It’s because of the screen. Low frame rates are much less impactful on a small screen. When the screen takes up most of your field of view, you notice the frame rate more.

It’s not you, its the screen.

avater, (edited )
@avater@lemmy.world avatar

I also don’t have any problems with a consistent 30 fps on my 65"

snooggums,
@snooggums@midwest.social avatar

It also depends on the type of game. Quick turns with lower frames an fps shooter will seem very different from low frames in a side scrolling platformer. Third person games often feel smoother with the same frames than with the first person view because the way the game turns is different.

lakemalcom10,

I think a second factor is a lowered expectation of immersion that comes with playing elsewhere. The author specifically says they can play in the pub waiting for friends or on the train or whatever. You’re not as invested in those situations, so a game is more of a distraction than an experience.

slampisko,

Joke’s on you, I have ADHD so my attention is always laser focused on my dopamine cow, no matter the screen size haha

Water_Melon_boy,

I agree. Context matters!

  1. The bigger/closer the screen is the more you’ll be discomforted by low fps.
  2. Different genre of games feels different. (Fixed camera games are less likely to dizzy you compared to FPS)
  3. I found that input method plays a role too. M&K or Gyro input will feel sluggish in low fps. Wile pure stick inpit might be fine.
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