kevinmoerman, to Batman
@kevinmoerman@fosstodon.org avatar

Coming soon to : constrained triangulations. Which I decided needs parameterized curves too for testing purposes 🦇

LouisIngenthron, to gamedev
@LouisIngenthron@qoto.org avatar

Look at that beauty! 15,714 points, all but six randomly placed, with a custom-written spherical algorithm to create 31,424 triangles.

I mean, it takes half an hour, but still, progress, right?

LouisIngenthron, to random
@LouisIngenthron@qoto.org avatar

Couldn't find a triangulation implementation that could do what I needed it to in C#, so I wrote my own.

Got a 2D proof of concept working in just a couple hours with nothing more than a skim of the wikipedia article on the math, so I'm pretty happy with that.

Just need to expand it to work on a spherical surface now, which should be an interesting challenge.

blenderfan, to gamedev

Did you know that Voronoi Diagrams are not just textures, but that they can be used to speed up nearest neighbor queries in games?

Diagrams are generated by creating the dual graph of the delaunay triangulation which uses a randomized incremental approach (O(n log n))

You can find many more algorithms in the asset store package Gimme DOTS Geometry: https://u3d.as/2YYr

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