OK moi je veux jouer à FFVII Rebirth !
Y a tout dedans: du cosmo canyon, une arme, des chocobos, du golden saucer, des jeux à la con, des combats trop bien !
#PS5 protip: if a game's headphone mix sounds like it's got way too narrow a soundscape, try disabling “3D Audio for Headphones" in the PS5's OS-level settings.
In the past I noticed that #DeathStranding sounded really muddy in headphones and have noticed the same with #FinalFantasyVIIRebirth. The latter sounds better with 3D audio turned off, and thankfully the headphone mix is otherwise fine.
So I’m ripping these #FinalFantasyVIIRemake soundtrack CDs, and good lord I cannot help but feel how commodified streaming services have made all kinds of content. It’s not a physical media thing, I don’t think; I just feel like the embarrassment of riches becomes so diminished and trivialized in ways I cannot exactly articulate.
I replayed #FinalFantasyVIIRebirth#PS5's intro yesterday. I am just captivated by the work the team put in to not just present the imagery of the original game at a higher fidelity, but also the characterization and storytelling.
For a lot of environmental micro detail, such as rocks, grass, and the like, they’ve taken what looks like an asset-driven approach, which holds up at medium distance, but is often pixelated up close. There are also some awkward level of detail transitions. (1/2)
#FinalFantasyVIIRebirth is great, but it hurts somewhat to realise that I left Midgar with about half a million Gils and dozens of fully maxed up materias only to end up at Kalm with 2,000 Gils and a handful of level-1 materias… ^^'
#PS5#PS5Pro nonsense: #FinalFantasyVIIRebirth’s Performance mode looks pretty good with my TV’s supersampling feature turned on. This leads me to believe that even more sophisticated, game-specific upscaling is going to look really good.