People exist that will make a bad house rule, decide the bad outcome it causes is the fault of the rules, and talk about the crappiness of the game loudly.
I have long held that this looms large in design thinking to a wildly disproportionate degree, and designers trying to control for it are doing the equivalent of "Design for the crappiest player", which is a terrible waste.
The polls I'm running are a stab at opening this belief up to check on it; this post, another.