Sid Meier’s Decolonization. Same premise as in Colonization, but this time you play as the native tribes with the objective of thwarting off the European intruders. First trade with them the gain horses, muskets and other goods. Capture units to steal technology skills from them, such as casting iron. Build artillery units. Destroy the pathetic attempts of colonizing, protect the sacred lands. Win by forming the united tribes of nature with the other tribes. #gameidea
A nice man at a Barnes & Noble showed me this new #boardgame he invented with homemade materials. It's an impressively strategic #game he calls "Ferret".
Let's see if I can adapt it to #pico8 (and if I can get his permission to release it once it's done, if I finish it!).
#gameIdea you play an invading army and you must decide how much genocide to allow your soldiers to do; the more they do the less it costs to put down later rebellions, but you risk getting UN fines and losing grain deals.
#gameIdea: #stardewValley but hyper realistic and difficult; crops have disease, pests and thieves, dating options are bad, you get lower back pain, and addicted to fentanyl; a real farming simulator. #videoGames#gaming@gaming
Survival game where you learn to be a part of an ecosystem and slowly abandon your unsustainable "tech tree" replacing it with sustainable, local solutions.
A lot of games are trying to replicate very expansionist core loops, be it Minecraft's, Factorio's and so on, which see the player as a force acting on the environment / ecosystem, not working together with it.