joergi, to retrogaming

Damned, yet only 2800€ of 5000€.
So, if you don't back this #lucasarts book, me and @codepitbull will not get one 😭

Beyond the Click: the Saga of Lucas Adventures by Massimiliano Mapelli — Kickstarter

https://www.kickstarter.com/projects/bbsoft/beyond-the-click-the-saga-of-lucas-adventures

> An exhaustive review of the point-and-click adventure games produced by Lucasfilm between 1986 and 2000.

#retrogaming #pointandclickadventure #monkeyisland #ZakMcKracken #loom #thedig #indianajones #lucasfilm #maniacmansion #kickstarter

konstantinosd, to random
@konstantinosd@mastodon.gamedev.place avatar
atmcashpoint,
@atmcashpoint@mastodon.social avatar

@konstantinosd Here's another ad that hints at more continuity with the Moriarty/Eaken version (where the Cocytans actually created humans in the distant past):

inlovewithpda, to random
@inlovewithpda@chaos.social avatar

4 hours later … finished , I know it by heard

TurianShepard, to gaming
@TurianShepard@mastodon.social avatar

Is there a more visually striking LucasArts/ Lucasfilm adventure game than The Dig?

This scene in particular absolutely blew me away when I played it!

TheSpaceshipper, to scifi
@TheSpaceshipper@socel.net avatar

Prometheus (2012): Art by David Levy
#scifi #movie #alien #prometheus #conceptart

image/jpeg

atmcashpoint,
@atmcashpoint@mastodon.social avatar

@TheSpaceshipper Fun fact: after the Prometheus trailer came out, a shot in it that prominently featured a bowl of life-creating black goo (on a pedestal beneath the Xenomorph carving in the alien ship) was altered for the final film to have a green crystal suspiciously reminiscent of the life crystals in ' .

The same scene in the finished film version of Prometheus. Instead of the bowl of black goo, the pedestal now has a green bulb-shaped crystal partially embedded in it.

atmcashpoint, to gaming
@atmcashpoint@mastodon.social avatar

I love how thrilled @danielalbu is whenever he hears about unreleased versions of . :D

(Clip from Daniel's livestream yesterday playing The Curse of and with Bill Tiller.)

https://youtube.com/clip/Ugkx3w6AIRQD4_YUI4h2STSs629TIu_O83s1?si=KibHjJrqdOYG1H9i

atmcashpoint,
@atmcashpoint@mastodon.social avatar
atmcashpoint, to gaming
@atmcashpoint@mastodon.social avatar

There are two different variants of ' demo.

One has the narrator's words when gameplay starts ("Stranded on a desolate alien world...") repeated towards the end of the intro cutscene before gameplay.

The other, more common version doesn't have that problem, but does have an ending cutscene that repeats several frames of video. The shot of Spacetime Six has several frames from the beginning repeat at the end, right before it moves onto the next shot.

atmcashpoint,
@atmcashpoint@mastodon.social avatar

So one version has audio repeating in the intro, and another has video repeating in the ending.

And when you look at the file dates it gets even weirder.

The earlier version, with doubled lines in the intro, had intro & ending cutscenes made on May 2, 1995.

The later version had the intro cutscene fixed on May 11, 1995. But a month later, on June 5, 1995, the ending cutscene in that version was revised so it included some doubled frames!

atmcashpoint,
@atmcashpoint@mastodon.social avatar

To put it in terms appropriate to the game's Hell theme, "the Lord giveth and the Lord taketh away." :P

atmcashpoint,
@atmcashpoint@mastodon.social avatar

The later version of demo is more common, and was included in the Archives Volume 1 pack.

I haven't found all the files for the earlier version, but the cutscenes appear in this incomplete dump on Archive.org:
https://archive.org/details/LUCAS_201307

atmcashpoint,
@atmcashpoint@mastodon.social avatar

Update: the early version of demo shipped on this demo CD, but only the cutscene files were included for some reason! So you have to use them with the other version of the demo to make them actually work.
https://archive.org/details/GamesForWindows95

atmcashpoint, to gaming
@atmcashpoint@mastodon.social avatar

The main keyboard shortcuts in :

I) Inventory;
C) Call someone on the PenUltimate;
W) Walk to/Do cursor;
E) Examine cursor;
L) Look at item on cursor

Which spells "I C WEL" or "I see well". Amusing for a game whose main goal is to "open the Eye". (Note that they specifically avoided putting Examine on "X"!)

atmcashpoint, to gaming
@atmcashpoint@mastodon.social avatar
atmcashpoint,
@atmcashpoint@mastodon.social avatar

(Most of the details are based on character concept art by Peter Chan in the strategy guide. However, the white boots are all me.)

atmcashpoint, to gaming
@atmcashpoint@mastodon.social avatar
atmcashpoint,
@atmcashpoint@mastodon.social avatar
atmcashpoint, to gaming
@atmcashpoint@mastodon.social avatar

Something else from game text files: there's a "shattered tablet" hotspot label in the museum, and a cut line from Low saying "The tablet shattered when it hit the ground" (the latter of which I knew about already).

Perhaps at one point the tablet would shatter in an earthquake and there was supposed to be a puzzle involving piecing it together.

atmcashpoint, to gaming
@atmcashpoint@mastodon.social avatar

Another discovery: at one point one of the Nexus door controls was specially marked as a "red panel". (In the final game they're all just labeled "panel", along with the "alcove" for the four metal plates.)

atmcashpoint, to gaming
@atmcashpoint@mastodon.social avatar

Found something interesting in game text files: apparently the larger and smaller moons of Cocytus are respectively named Dis and Faustus.

atmcashpoint,
@atmcashpoint@mastodon.social avatar

There's also a cut hotspot for Low interacting with the "guardian creature" (the alien dog) guarding the Eye Portal, and a cut line with some further Hell symbolism for Low refusing to walk towards it: "If I go out there, that devil-creature will eat me."

atmcashpoint,
@atmcashpoint@mastodon.social avatar

Huh, there's a strange hotspot in Brink's life crystal machine room labeled "i am touchable". Not sure what that's for.

heyfluxay, to random
@heyfluxay@retro.pizza avatar

Hydrating while mentally preparing for the long run soon.

I have a podcast queues up about from that I’m really excited to listen to during.

ATM_cashpoint, to StarTrek

Finally watching S1. Episode 2, "Children of the Comet", is about a comet that's going to hit the planet Persephone III. An away team then finds a temple on the comet surface. Rather -like, especially with the underworld-themed planet name.

But then there's a scene with Uhura and Samuel Kirk (Jim's brother) talking about a large pod with markings on it in the center of the temple, where the dialogue is nearly verbatim like that of a scene early in the game:

A screenshot from The DIG. Low, Brink, and Robbins are standing in an area east of their starting point on the alien planet, inside a large stone basin whose sides are engraved with markings. A large dirt ramp is visible in the background. Robbins is asking, "The engravings on this wall. Are they writing or decoration?"
Another screenshot from The DIG. The astronauts are still standing in the room from the previous image. Low has turned to reply to Robbins, and is asking her in return, "You're asking US?"

ATM_cashpoint,

It turns out that yes, the markings are writing, specifically musical notation - because the comet is controlled by singing to it, style.

Some very interesting homages here, I think.

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