Only 23 more rows to knot and weave (plus, there's the 15-20 cm of plain weaving). On a "good" day, I can do 5 rows, working around all the little intrusive household and family obligations. It can be annoying having to eat.
A funny bug in LOOM EGA on DOSbox: If you skip past the cutscene where Chaos is stealing the Great Scythe right during that one particular shot, the body of the dead Glassmaker on the right disappears before the screen blanks out. #loom#lucasarts#adventuregames
Hi guys. Here’s a first look at my newest cosplay, Bobbin Threadbare from Loom. I wore it earlier this month at one of my favourite events, Amiga Ireland.
In the meantime, I’m back in Germany. I still have some work ahead of me to finish up the semester, and I’m sure my studies will keep me busy all too soon. Nevertheless, I have some big plans for the next few Amiga costumes.
My first PC game was Loom. Afterwards I fell in love with Doom- both "oom" games which was also an acronym in my first/favorite MMO of all time EverQuest: (O)ut (O)f (M)ana.
My town has a @fiberarts thrift store that sells donated supplies and equipment as a charity. It’s across the street from my office!
This week they had an #inkle#loom that is now mine. And indeed, it works as intended! #weaving
I've created an open-source :java: Java library to make code using virtual-threads easier to write and to read.
Check it out on GitHub: https://github.com/japplis/Virtually
From the game files of LOOM EGA V1.1, revision 3937, March 29, 1990: a text string that may record how the drafts were coded as variables, plus a marker for drafts you've tried out, which the game tracks.
This text string is not included in version 1.0, nor is it found in the version included in the Classic Adventures collection. #loom#lucasarts#adventuregames
Just noticed that this early screenshot of LOOM from French magazine Génération 4 #13 (summer 1989) has a bit of background on the right side of the screen that was later trimmed out. #loom#lucasarts#adventuregames
Ok Lucasfilm, at this point I'm starting to think that you're just rubbing it in. People have been asking for that audio drama prologue (not to mention the arguably superior EGA version) to be included with the digital releases of Loom for years now, to no avail. Even though the manual tells you to listen to it!
I mean, it's very on brand for them, but it is still disappointing.
The settings dialog from the Macintosh version of Loom, running in an experimental version of @scummvm
At this point, I'm not sure even I would be able to tell the difference between this an an actual Macintosh. Which I guess means I'm only a few cleanups away from submitting a pull request.
Mind you, the dialog doesn't actually do anything yet. But you can set and retrieve the values of the widgets, so it is functional. From a certain point of view.
The feature that I would never have discovered on my own, that was too silly to ever implement, that has only ever been requested by a single @scummvm user...
It's the Amazing Movable Practice Mode Box in the Mac version of Loom! In ScummVM!
Why did the Mac version have it? @DavidBFox explained in the Fall 1991 issue of The Adventurer that there was no good place to put it on a small Mac screen.
ScummVM doesn't emulate a small Mac screen, though...
The 1952 film adaptation of Sir Walter Scott's Ivanhoe was the inspiration for King Graham's blue cap in #Sierra's #KingsQuest series, and might have been an influence on the design of Fleece in #LucasArts' #LOOM as well. #adventuregames