SQHistorian

@SQHistorian@lemm.ee

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What's an underrated classic you feel more people should know about? (lemm.ee)

Loom may not exactly be obscure by any standard, but I don't see it being mentioned nearly as much as, say, Day of the Tentacle or Monkey Island. But it was a truly revolutionary way of reimagining the adventure game genre, and in a very early age of point-and-click. No inventory, single mouse click interaction, using spells to...

What's your adventure game comfort food?

What's that one adventure game you can just boot up and have a great chill time with? Mine would probably be Day of the Tentacle. It's such a wonderful, colorful world to inhabit, and all the characters are lively and oozing with personality (no Sludge-o-Matic pun intended). I could spend hours just walking around talking to...

SQHistorian,

I turn my back for a few weeks and this is the sort of shit you guys get up to? 😜

SQHistorian,

I'm back to doing YouTube! Just uploaded this "relaunch" video this morning: https://spectra.video/w/2tPngXp2Z7zVcK6U6QJZzS

sqhistorian, to adventuregames
@sqhistorian@dosgame.club avatar

@adventuregames Test posting from Mastodon. Please ignore this. I'm new to this and vulnerable, like a faun in the woods... but tough, like a faun with a machine gun!

SQHistorian,

Well… It works, but a couple of notes (mostly to myself, but, experts, feel free to weigh in) for the future:

  • Don’t lead with the “@adventuregames” tag. It’s messy.
  • Keep titles short, 'cos it copies the contents of the post as the title.
  • Figure out if there’s a way to split title and post content in the Mastodon toot, so the post content isn’t just a copy of the title.
  • I can’t edit the post after the fact ('cos my Mastodon user and Lemmy user are, as far as this platform is concerned, two different people), and I’m worried if I edit the toot on Mastodon, it’ll just post a new thread here instead of editing the existing one.

Games with multiple paths/solutions (lemm.ee)

One of the things that have always endeared me to adventure games above all other types of fiction (books, movies, etc.) is that they give the player the opportunity to shape the story and unfold it at their own pace. While some games are content to have a linear story (and no slight against that — some absolute classics have...

SQHistorian,

Hot take: the verb coin is just LucasArts doing Sierra’s UI but not having it at the top. 😊

SQHistorian,

This is a fantastic article. I’m actually working on a 7th Guest/11th Hour retrospective video (probably because I’ve got Stauf on my brain due to our Kickstarter), and this article is pretty much my go-to reference. I haven’t seen a lot of videos touch on the how’s and why’s of those games — YouTubers seem mostly content with just snarking at the hammy acting and the slow node transitions — and I kinda wanna make a video that explains why that is… while also snarking at the hammy acting and slow node transitions. 😁

Interview about the music of The 7th Guest and The 11th Hour (youtu.be)

My band Error 47 sat down with two legends — Graeme Devine and George Sanger — and chatted for an hour about the music of these iconic CD-ROM games. Lots of cool nuggets in here, including how Trilobyte took a massive chance in supporting General MIDI, and how we might not have gotten Nine Inch Nails’ beloved Quake...

SQHistorian,

Wait, who downvoted this? 😅 I’m not mad, I’m just curious as to how a link to an interview could make someone go, “Nope, this is trash. To the pit of Hades with you.”

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