So I should probably clarify: all that has happened to me is that I have come to terms with the fact that I'm not cisgender.
I don't know what form that is going to take, all I know is that something inside me has given, and I want to be less traditionally masculine and embrace more of my femininity. I don't think I'm a woman. Just not a man.
He/him pronouns are fine, and I'm okay being referred to in neutral terms or perhaps as a boy, not a man.
Is it possible to make Windows Search only choose files that are actually on my computer?
I'm actually not interested in web results at all, and those only slow down the rate that I can get at files on my computer. I actually checked my search history, and funnily enough, all of my search history is comprised solely of things I tried to search my computer for, but it decided to feed me web results instead.
They really went out of their way to make it as inconvenient as possible .
I actually also am on Windows 10. I'm imagining that it's still in the registry in windows 10, just not in the Group Policy Editor or whatever it is in W11.
@mezz aw, unfortunate. That's sort of the reality of tabletop gaming, it's just hard to get into a group whose interests are aligned with yours who is also really good.
I've been hearing someone play a video game-- Shadowrun Returns. I just kind of dig how it seems to be a melting pot of basically everything fictional and they made it work.
What if point and click games were instead called "Pick 'em up"?
Like shoot 'em up or beat 'em up, but since you often collect so many items...? The idea sprang into my head when I woke up in the middle of last night.
I'm watching a video about difficulty balancing in Mario games, and it got me in the mood to talk about something.
I straight-up don't like difficulty settings. They tweak numbers, they can take the edge off the game, sure... but, they convey nothing about what the experience will actually be. Even if you can change difficulty mode mid-playthrough, it's fiddly, and hard to predict the outcome of any change you make. (cont)
My preference, and something that I feel is far more effective, is to create an experience that organically shifts according to how the player actually plays it.
I'm not talking dynamic difficulty either... But, rather, the fact that Mario levels just have very hard levels sometimes, or star coins in very hard to reach places. The critical path is pretty easy, and sometimes there are steps you can take to make the path easier to walk, using the game's own systems (powerups etc).
Disabling the boss health bar kind of turns the game into Monster Hunter. You have no choice but to just focus on yourself, and the boss. A fight is just a fight.
@mezz It's a silly thing because I tend to meet a lot of people who have different preferences from me, it feels like. But, it helps to talk to someone impartial about all this stuff, anyway. Game design's fun to talk about
@mezz In my case, I tend to fear more just, game design takes. There are some relative truths, such as how HP Regeneration effects can actually be kind of degenerate, rewarding the player for leaving the game idle... Or, how leveling up really doesn't do anything, so you may as well not let people upgrade stuff...
But, what if I LIKE upgrading stuff? What if I find the jank endearing! I feel a bit of pressure sometimes to only like strictly good design ideas.
@mezz Basically I got a bti caught up in design ideas and correctness, when really, it's best to just put in whatever you can, and figure out how to make it fun or remove it at your leisure.
@mezz Pretty much my favorite game is Castlevania Symphony of the Night for how many just Wildcard Items it has. That's why I'd like to make a game with a bunch of weird weapons and items! So, figuring out the fullest extent of all possible effects I could want has been a big thing.
Some things are maybe not the bestest ideas ever, but SotN wasn't the most solid game either strictly speaking...