@dekirisu@mastodon.social
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dekirisu

@dekirisu@mastodon.social

🦀 Rust Developer & Animator
👾 Creating a small game

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dekirisu, to gamedev
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dekirisu, to gamedev
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🦊 homing projectiles with timed AoE damage
🐢 ..which will orbit around enemies

video/mp4

dekirisu, to gamedev
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🦄 the shrine closes the entrances on activation
🐬 ..it re-opens after the last slime is.. 'sleeping'
🦊 the spawned slimes are mad-ge

video/mp4

dekirisu, to gamedev
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🦞 added hit feedback
🐁 smol shader & pipeline tweaks to pass the color

🦜 and some 2d animation fun

video/mp4

dekirisu, to gamedev
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🐳 Some slimes emit an area of effect on landing:
🔴 damage (can be attacked)
⚪ heal (cannot be attacked)

video/mp4

dekirisu, to gamedev
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🐇 aggro & retreat ranges
🦔 following with 'rubberbanding'
🐹 made a cat-bun-slime, which is cute
🦠 minor bug fixes

video/mp4

dekirisu, to gamedev
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🦅 connecting & syncing through TCP
🦉 ..using std::net, serde and some custom magic
🦜 ..not perfect but a good enough base
🦄 ..all future updates will be multiplayer...able

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dekirisu, to gamedev
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🔮 projectiles now move to the center of a slime
🐇 adjusted health bar size and position for them

✨ also tinkered with the presentation a bit

video/mp4

dekirisu, to gamedev
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🦄 added cast & cooldown times to the projectile
💥 ..which add a small DoT on crit
🦚 ..and made them fancier
💀 ..and despawn if their target did
🐟 added a shrine - spawning slimes after activation

in 1440p: https://youtu.be/Q7D7RoCwAZQ

video/mp4

dekirisu, to gamedev
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🦜 made another simple background music loop
🐦 added basic projectiles
🐦 ..targeting nearby enemies
🦊 actually a copy/paste + refactor of ..
🦊 https://mastodon.social/@dekirisu/111561737486865943

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dekirisu, to gamedev
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🦄 added a few visual settings
🐔 made dropdowns.. or droprights (I guess) for it
🦉 edited the menu hover sound effect
🦉 ..cause it annoyed me for some reason 🙃

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dekirisu, to gamedev
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🐰 added a sidebar, which opens/closes pressing F1
🐺 it'll view various debug info someday
🦄 right now, it shows the actual tile distribution of the current map
🦄 ..not taking the pre-defined chunks into account yet

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dekirisu, to gamedev
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🦉 added UI sound effects
🦔 worked on the main menu
🐡 ..which always generates a new background world
🦊 light UI background now has a small animation
🐔 escape-menu is only interactable after it 'arrives'
🐁 better logo placeholder

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dekirisu, to gamedev
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🦘 added a simple escape menu
🦅 it flies to/from a random position outside the upper or lower edge

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dekirisu, to gamedev
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🍄 added mushrooms, which inflict a DoT on gather
🦂 added dirt ground type
🦗 added haystack objects
🦓 made the bottom bar update as the resource 'arrives'

in 1440p: https://youtu.be/TWCLVWxSS2o

video/mp4

dekirisu, to gamedev
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🦉 added quarter lines on health & loading bars
🦄 added a small animation within bar resources
🐬 gathering resources will fill a bar
🐋...which will gain another
🐳...which will make sense someday

video/mp4

dekirisu, to gamedev
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🦄 pre-defined tile chunks
🦊 added bush and wooden column objects
🐇 smol sfx change

🦀 also getting more into 2d animation again

video/mp4

dekirisu, to gamedev
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🦇 added sound effects
🐬 made a simple soundtrack
🦕 a FORK appears while gathering
🐾 plants are gathered 'on step'
🐊 more smol visual tweakers

📺 longer gameplay: https://youtu.be/pjhHy6OgEgQ

video/mp4

dekirisu, to gamedev
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🦄 character restyling
🦋 more objects & variations
🐍 some smol tweaks

It feels a lot more lively now! 🙌
A week ago, I wouldn't have guessed it would look like that. Just going with the flow. 👀

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dekirisu, to rust
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💖 Health + UI bar and flying numbers
🐢 Tile blobs, which damage 'on touch'
🐇 So one can 'jump over' them
🌿 Plants are healing

video/mp4

dekirisu, to rust
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🧹 Cleaned up some code 🧹

As part of that, I made a build script which looks at my asset folder and generates enums, based on folder>files - auto updated.

I can now get handles like: object.get_scene().
Numbered files [name_01] return a Vec!

dekirisu, to gamedev
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🦄 Shading changes
🐣 A 'first' character draft
🦊 Tile UVs flipped and rotated based on position
🦊 (Just for a bit more variety)

video/mp4

dekirisu, to rust
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Experimented progressing animations server-sided in using the same desync compensation as yesterday. 🦊

This would for example allow a server to know when the ground is touched and the client to always display it correctly. 🦝

video/mp4

dekirisu, to rust
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Reworked the tick based system I made last year. 🦊

If the client isn't in sync for some reason (here simulated by a freeze), it will rubberband back in place. This is meant for online play. Right side shows the actual visible tick# on the client.

video/mp4

dekirisu, to rust
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Notification stack for things like collecting game resources. 🤔

video/mp4

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