@fsouchu@mastodon.gamedev.place
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fsouchu

@fsouchu@mastodon.gamedev.place

#pico8 dev at night
IT/data architect by daytime

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2DArray, to random
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fsouchu,
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@2DArray racing game x lighthouse? ๐Ÿค”

fsouchu,
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@2DArray raycasting floor?

fsouchu,
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@2DArray parametric intersection ? to avoid the blocky look of mode7 textures?

fsouchu,
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@2DArray unrelated question : how did you get a video not destroyed by Mastodon compression ??

fsouchu,
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@2DArray perfect trajectory type of game? trackmania-like?

fsouchu,
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@2DArray did you get anywhere with SIMD rasterization?

fsouchu,
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@2DArray 32 bits at once is what I do also - see the 3d sample in the SDK for a solid "fill line" starting point

fsouchu,
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@2DArray huโ€ฆ that would assume perfect frame alignement between runs

fsouchu,
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@2DArray I suspect you have no lua? cause I find my game to be highly unpredictable in term of perf (eg not a flat line for a static scene)

fsouchu,
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@2DArray this is not blue noised dithered, I am shocked ๐Ÿ˜ฑ

fsouchu,
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@2DArray I guess shadow on wall is doable no? are you drawing walls pixel row by pixel row?

fsouchu,
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@2DArray render car shadow to a buffer (projected on floor) and sample rows if wall lands on a shadow pixel?

fsouchu,
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@2DArray I mean - copy the row portion thatโ€™s left or right from wall pixel as a vertical slice

fsouchu,
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@2DArray excellent ๐Ÿ‘Œ

fsouchu, to Playdate French
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fsouchu, to Playdate French
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Published an alpha version of snow! for
Sideload via: https://freds72.itch.io/snow-playdate

fsouchu,
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@demofox nah - precomputed 16 levels, stored as 32x32 images

fsouchu, to random French
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@zep nothing beats a last minute fix ๐Ÿ˜ฌ

https://www.lexaloffle.com/bbs/?tid=141647

fsouchu, to random French
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quakotron with (almost correct) sky & some nice swirling lava!

video/mp4

fsouchu, to random French
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quakotron with proper palette - still runs like dog but hey, at least pretty!!

video/mp4

fsouchu,
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@Liquidream I first ran Quake on a P90 - I still see myself recovering my jaws on the floor ๐Ÿคฃ

fsouchu,
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@zep can you contemplate adding mouse lock? any fps work (quake or other) is a bit of pain right now!

fsouchu,
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@Felice I suspect that's going to be trade-off - but a bit sad to use as an overpowered

zep, (edited ) to random
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WIP backups / file versioning for : all disk writes are (optionally) logged and earlier versions can be fetched by sticking a timestamp on the end:

> cat foo.txt@-30
-- shows foo.txt as it was stored on disk 30 seconds ago

fsouchu,
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@zep disabled by mount points? (eg not needed when saved on host OS)

fsouchu, to random French
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@zep what is the planned memory envelope for a app?
the doc mentions โ€˜16mbโ€™ but unclear if thatโ€™s mappable memory and/or lua memory space.
(asking cause alpha is not enforcing any limit
afaik)

fsouchu,
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@zep fine with that if fetch can support seekable/partial reads - as of now, it loads everything in lua ram

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