@fsouchu@mastodon.gamedev.place
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fsouchu

@fsouchu@mastodon.gamedev.place

#pico8 dev at night
IT/data architect by daytime

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fsouchu, to gamedev French
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Demi Daggers is out!!
Collab work with sound genius @ridgek to squeeze Sorath masterpiece into the platform.

Go play on:
https://freds72.itch.io/demi-daggers
https://www.newgrounds.com/portal/view/905300
(also compatible with Pico8 Splore)

https://youtu.be/0yQg5Xn3kEI?si=QaYpqlmjQQWH7ayc

fsouchu, to random French
@fsouchu@mastodon.gamedev.place avatar

Want to know more about the inside of Demi Daggers on ?
Read post-mortem on: https://freds72.itch.io/demi-daggers/devlog/638738/journey-to-demi-daggers

How it started
How it ended

video/mp4

fsouchu, to random French
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quakotron with proper palette - still runs like dog but hey, at least pretty!!

video/mp4

fsouchu, to random French
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quakotron with (almost correct) sky & some nice swirling lava!

video/mp4

fsouchu, to random French
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New spooky demake incoming!
Sound design @ridgek

Demi Daggers game teaser

fsouchu, to random French
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Demi Daggers minor to match Pico 0.2.6 release with new cover art by Heracleum 😍
Go play at
https://freds72.itch.io/demi-daggers
@ridgek

fsouchu, to random French
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toying around with @juppstein cute sprites

video/mp4

fsouchu, to random French
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Covert art for next demake
Team work with sfx&music master
@ridgek
(stay tuned for some gameplay gifs...🖱️⌨️)

fsouchu, to gamedev French
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Special Demi Daggers Pumpkin Edition, for your Halloween night!
(more on the in-game voxel editor soon!)

video/mp4

fsouchu, to Playdate French
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hey! got my and quite happy how my fresh C 3d engine runs on the device 😋

video/mp4

fsouchu, to random French
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fantasy console chocking on some famous start level geometry :)
note: colors are just face indices, makes for a pretty picture

https://www.youtube.com/watch?v=0xDfUrInIJE

fsouchu, to gamedev French
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Demi Daggers post launch fixes online!
Thanks for the feedback & bug reports!
Better shotgun, mouse feedback and jump (+ other fixes).

Go play on:
https://freds72.itch.io/demi-daggers
https://www.newgrounds.com/portal/view/905300
(also compatible with Pico8 Splore)

@ridgek

video/mp4

fsouchu, to random French
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Cursed demake coming soon on

dagger sprite on cobblestone floor

fsouchu, to Playdate French
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2DArray, to random
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fsouchu,
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@2DArray would it be worth solidifying cars at distance ? to make them more obvious (thinking on device vs light conditions)

fsouchu,
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@2DArray hu… that would assume perfect frame alignement between runs

fsouchu,
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@2DArray did you get anywhere with SIMD rasterization?

fsouchu,
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@2DArray suntrack? the title screen totally misses the sun presence imho

fsouchu,
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@2DArray I suspect you have no lua? cause I find my game to be highly unpredictable in term of perf (eg not a flat line for a static scene)

fsouchu,
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@2DArray 32 bits at once is what I do also - see the 3d sample in the SDK for a solid "fill line" starting point

fsouchu,
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@2DArray this is not blue noised dithered, I am shocked 😱

fsouchu,
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@2DArray I guess shadow on wall is doable no? are you drawing walls pixel row by pixel row?

fsouchu,
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@2DArray render car shadow to a buffer (projected on floor) and sample rows if wall lands on a shadow pixel?

fsouchu,
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@2DArray I mean - copy the row portion that’s left or right from wall pixel as a vertical slice

fsouchu,
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@2DArray excellent 👌

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