Our fourth #GTW64#Commodore64 update of the year has been published today, where we've hit a magic 2,500 entries in our C64 archive since starting in 1999. Including a number of recent games that seem to have been abandoned and 24 other entries updated:
Super Stardust almost had a conversion underway of sorts to the #Commodore64, when a prototype of the tunnel section was released in 2016. Requiring a REU, it sadly never had any serious plans to be finished and turned into a proper conversion.
@metin Hi Metin, we haven't covered those two, but I've made a note of them for when we can get chance to add some entries. Update output on the site is a little slower these days, but hoping to put more time in after finishing another project to do more posts.
A big surprise to kick off the week at Games That Weren't, with recovery of a long lost and complete #PC#DOS conversion of Firebird Software's Thrust. Missing for around 35 years + it's existence not fully known - you can now finally play it!