@iHarbonaut shares mock-ups with #GTW of a cancelled Super Monkey Ball game that was intended for a #mobile#J2ME release in 2006. For reasons unknown, the game seems to have been cancelled very early on and may not have got past the concept stage. https://www.gamesthatwerent.com/2024/05/super-monkey-ball/
Frame City Killer was due to be a launch title for the #Xbox360, though numerous delays and quality issues would eventually result in the game being cancelled by Namco in 2006. Could something be found of this once promising title?
Arganos was a side-on action RPG title due for release on the #PCEngine by Intec around 1992. Featuring singing by Sumika Yamanaka and character designs by Taku Kitazaki - the game disappeared without a trace: https://www.gamesthatwerent.com/2024/05/arganos/
Our fourth #GTW64#Commodore64 update of the year has been published today, where we've hit a magic 2,500 entries in our C64 archive since starting in 1999. Including a number of recent games that seem to have been abandoned and 24 other entries updated:
@retrowelle@gamesthatwerent I backed that game, too. The predecessor is awesome. I just hope Jason is alright, didn’t hear anything at all since back then. :/
Donkey Kong Jnr. almost saw an impressive #BBCMicro release thanks to author of Killer Gorilla, Adrian Stephens. Sadly, when Atarisoft collapsed, the game was canned - but thankfully a final version managed to sneak out into the wild, so you can play it!
Super Stardust almost had a conversion underway of sorts to the #Commodore64, when a prototype of the tunnel section was released in 2016. Requiring a REU, it sadly never had any serious plans to be finished and turned into a proper conversion.
After our recent post on the 16/8-bit editions of Bushido Warrior, remains of the #AmstradCPC version has been found and released today on #GTW, thanks to preservation efforts of Steve Brown. A neat oriental themed Gauntlet clone due for release in 1988.
Into The Shadows was an impressive looking 3D fantasy fighting game developed for Scavenger back in 1996 for #PC, #PlayStation and #Sega#Saturn. Only a rolling demo currently exists, but something playable is hoped to be found. Can it be saved?
Starglider 2 was an ambitious conversion attempt for the #Commodore64 by Myth developer Pete Baron. Performance was an issue, and the publisher backed out of the conversion. Thankfully remains of development and source code were saved:
Rocket Rescue was a short lived Sci-Fi Choplifter clone which was apparently to promise a lot, but never delivered anything in the end. Due for release on #Amiga, #PC, #MegaDrive and #SNES - how far did the game get and can anything be saved?
Something a bit different this week, with an early Sensible Software abandoned development called Uridibad for the #Commodore64. A parody of Uridium which the team planned to release as a quick budget title like Galax-I-Birds and likely via Firebird.
Body Slam was a #SEGA arcade game converted to the #Commodore64 , but never got released. It was thought to be slated for Silverbird's budget label, but perhaps the licence expired? Thankfully the full game managed to sneak out for you to play.
Who Dares Wins was a sneaky Commando clone on the #Commodore64, not quite escaping the wrath of Elite, who had the official conversion rights. Reworked and re-released as WDW2, thankfully the original version managed to sneak out in very limited form:
@gamesthatwerent I had them both, and always wondered why there was so little difference between the original and the sequel. 🙂 I actually liked WDW better than Commando. Less hectic.
Did Bitmap Brother's Gods really exist on the #PCEngine or was it merely vapourware? We add a new entry on the game within the #GTW archives and hope that over time more will come to light on it. If you know anything more - please do get in touch: