@hogsy@mastodon.social avatar

hogsy

@hogsy@mastodon.social

He/Him.
Open-source advocate, data preservationist and a self-declared "game developer".
Administrator @ http://talonbrave.info

Avatar commissioned from PineapplePickles.

#gamedev #digipres #digitalpreservation

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hogsy, to random
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Took a stab at getting the Cyberpunk 2077 prototype from 2013 running. It's uh, not in a good state, so I'm not sure if I'll be able to get the scripts executing successfully at this rate, but at least I can load into some of the levels now.

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hogsy, to random
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hogsy, to random
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And now I finally finished Borderlands 2. The ending was rather anti-climatic, but overall the game was a big improvement over the first. Onto Pre-Sequel next.

hogsy, to random
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Another Titan A.E. video. Quite a few more to go before I'm done 😅
https://www.youtube.com/watch?v=D6kEF0c1Tjo

hogsy, to random
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The lad loves his new bed ❤️

hogsy,
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Or he did until I forgot the robovac was right next to it and on a timer... 🤦‍♂️

hogsy, to random
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Uploaded some more Titan A.E. footage.
https://www.youtube.com/watch?v=BnSeDaXTi7Y

hogsy, to random
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hogsy, to random
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Really love the blob shadows in Titan A.E., they seem to be pretty simple but are really cool to see in a PSX game. Seems they were recycled for Chicken Run (though a little harder to appreciate there due to the perspective).

Shadow gets darker when character is closer to the light source.
Screenshot from a Chicken Run gameplay video, where you can see the same shadow implementation in action.
A screenshot showing the source code for Chicken Run, which references the fact that the code was "copied" from Titan.

hogsy, to random
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If you say so... :tiredcat:

hogsy, to random
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Spent the day in Eastbourne. It was good to get out and get some fresh air for a change.

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hogsy, to random
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Got a serial to USB cable that arrived today, and been toying with possibly doing some homebrew development for the Dreamcast. No idea what the heck I'm going to do yet, mind...

hogsy, to random
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https://design.google/
This ironically feels like a good example of how not to design a website. Good lord.

hogsy, to random
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hogsy, to random
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And that was the end of that. I can't even pass the verification on the Oculus developer site. Tried both card and 2FA methods 🙃

hogsy, to random
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This finally arrived after a bit of a delay. Interestingly the items within still have the old branding, which I guess isn't too surprising given they dropped the '2' so late.

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hogsy, to random
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hogsy, to random
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Made some good progress on the editor today. Still loads more to do.

hogsy, to random
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Well after about a year of ignoring it, and then recently stumbling into a rather bothersome bug, I finally willed up the motivation to fix issues with how render targets were being handled in Ape - the moral of the story is, uh... Fix it sooner?

hogsy,
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Although, still got this madness to fix at some stage.

hogsy, to random
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Turok (Prototype, 2006-11-08)
https://www.youtube.com/watch?v=1vdLtkBCMHM

hogsy, to random
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Well, I was enjoying Tiny Tina's Wonderlands, up until I stumbled into this bug.
https://twitter.com/PlayWonderlands/status/1527343624525996032

Seems they never fixed this problem 😕

256, to random
@256@mastodon.social avatar

Zoo Tycoon (2001)

hogsy,
@hogsy@mastodon.social avatar

@256 ah that takes me back... I was really crap at that game 😂

hogsy, to random
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Ah, let me sort out controller input, finally...
Oh, we're not dealing with dead zones...
Hm, should probably let people configure that...
Let's finish the serialisation for the controller config too...
Oh, our new data serialisation system wasn't finished, guess I'll work on that now...

:tiredcat:

hogsy, to random
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