@hq@mastodon.social
@hq@mastodon.social avatar

hq

@hq@mastodon.social

I'm just a radical dame who likes to make games • Also https://mastodon.social/@RedpointGames • She/Her 🏳️‍⚧️🏳️‍🌈 • Black Lives Matter • Personal account • Profile pic https://twitter.com/ango_aleman #nobridge

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hq, to gamedev
@hq@mastodon.social avatar

Tried committing a relatively large code base (20GB+) into Git without Git LFS, with the intent to use --filter=tree:0; unfortunately add/commit/push are still not performant enough to handle it.

The fact that 'git push' has no "continue interrupted push / recover from network disruption" is ultimately what stopped me.

(1/X)

hq,
@hq@mastodon.social avatar

I still want a source control system that provides light weight branching for code, handles large files/assets well, permissionable paths for restricting console code and works with all the existing Git infrastructure out there. (Git LFS is still too jank as it has a separate view of the world to Git itself)

Which leads me to my question: When is Epic Games gonna write their own source control system?

(2/X)

bitinn, to random
@bitinn@mastodon.gamedev.place avatar

deleted_by_author

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  • hq,
    @hq@mastodon.social avatar

    @bitinn You can't register an Apple account without a phone number. I know this for certain when I tried to automate downloading of Xcode, and you can't get past this requirement any more.

    (Don't know about the other questions, but I assume they'd also require an Apple account these days)

    beeoproblem, to CSharp
    @beeoproblem@mastodon.gamedev.place avatar

    A thought I had thanks to Twitch chat today

    hq,
    @hq@mastodon.social avatar

    @beeoproblem Oh yeah, started using the [1,2,3] syntax recently and it's so much nicer.

    (Also helps there's an analyser that can auto fix previous collection initialisers to the new syntax)

    hq, to unrealengine
    @hq@mastodon.social avatar

    Once you get used to writing Slate UI code in #unrealengine C++, it's actually pretty nice to be able to programmatically construct UI layouts with it. #gamedev

    hq, to random
    @hq@mastodon.social avatar

    finally. enough storage that i'll never run out of space again.

    (this is 7x4TB SSDs in RAIDz2 for nearly 18.5TB of storage space)

    mcc, to random
    @mcc@mastodon.social avatar

    You should follow me on Cohost… I basically don't post anything there but either mirrors of Mastodon posts or things I link on Mastodon, but there's actually quite a lot of very good art being posted on Cohost I'm reblogging over there but not here (because it is on Cohost)

    hq,
    @hq@mastodon.social avatar

    @emaytch @mcc tbh I feel like once Tumblr is federating and people can see Tumblr content directly in Mastodon/whatever they're using, there's gonna be a lot less reason to have an account on Cohost just for that type of content.

    hq, to random
    @hq@mastodon.social avatar

    me getting the urge to write a version control system for game dev:

    _benui, (edited ) to unrealengine
    @_benui@mastodon.gamedev.place avatar

    There's an UI Discord, but would you use an Unreal UI Forum? In the interests of knowledge not being lost in Discord.

    hq,
    @hq@mastodon.social avatar

    @wirepair @_benui Something I have been meaning to do for a while is build a bot that mirrors Discord forums to a website to make them searchable on the Internet. I should really get around to it sooner rather than later.

    hq, to random
    @hq@mastodon.social avatar

    Seeing news about the Apple AR stuff and maybe it's just me, but I really feel like something that is priced at over $5000 AUD is going to be a niche platform for the financial barrier alone.

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