Voxel editor coming along nicely now. Video is taken on the Mac but it also works on the iPad.
I've spent surprisingly little time on this. 20 hours total tops. Its amazing what you can get done with good quality tools, consistency (I normally do an hour pre and post dog walk), and a good set of fundamentals (its really making use of things I've learned in the last year or so). #swift#swiftui#metal
@ctietze I’ve been working on voxel buildings for a city builder and wanted something a bit more to my tastes for creating them so figured I’d see what I could do! Hopefully useful to others too.
What’s genuinely shocking about #javascript isn't the complexity of the ecosystem but the fact that it's flooded by services that tie building apps to subscription services.
It's hard to find a tutorial that doesn't immediately tell you to sign up for Service X to make things work.
@khalidabuhakmeh isn’t that just web development these days? I mean your .NET app is going to need a backend somewhere.
You can quite comfortably use React with any old backend. Last one I did used Remix for front and back end running in a plain old container talking to Postgres. Auth I used AWS Cognito because I didn’t want to run something myself (would probably have used Keycloak).
@khalidabuhakmeh what I did encounter was that the folk who had created a lot of popular packages were also running various backend services and using the packages as a draw to them. But people outside of big tech need to get paid for their work somehow.
Attitudes like this still exist today. But that’s a pretty fantastic reply from the editor. (And I’m not sure why the Spectrum author of Beach Head is someone who should be bigging themselves up. “I ported a famous C64/Atari game in a manner that was sufficient. Go me! But all the other programmers you’re interviewing are rubbish. Boooo. Etc.”
@craiggrannell@juanfr yup - change the name of the machine and that could be almost word for word taken from one of the many cess pools on the Internet.
@twith2sugars@Migueldeicaza I've only used Swift in the context of SwiftUI but I find that to be a great combo and enjoyable to work with. I think I'd have to use it in broader domains to really make a fair comparison. My sense is that as a general purpose language I'd still prefer F#.
@Migueldeicaza@twith2sugars yeah I figured, but I find such things super interesting as in the background I’ve been writing a book on basic game engine development with C#. I just C# over F# so it would be more accessible… but back of my mind is always F# 😊
Here is an updated look at my #Studio designed #Lego themed #natural#history book. Each #baseplate is a different scale, showing mostly extinct animals (theres some extant ones on the right side of the pink baseplate)
The person on the baseplates represents a person about 6 foot tall.
Im still working on more designs.
How common this has become these days gives me pause. Rain around here (south of England) used to be boring and blattery most of the time. No we get Florida-style downpours on a regular basis.
@craiggrannell you can blame me. A minute after I ordered a cute little crochet Cthulhu plushie to sit on my BBC Master the sky darkened, an enormous thunder clap, then the torrential rain. He rises.
From my experience and my talking to devs, I disagree with John and agree with The Ringer. Things really are bleak in mobile gaming. In fact, it’s a worse picture than the piece paints: it’s not only paid-up-front games that are suffering but also quality freemium indies. Sales have tanked in recent years. Discovery is getting worse. (Apple, for its part, has sunk or removed the ‘new’ lists in the App Store.) Not sure what’s next.
@craiggrannell@johnvoorhees free is a real problem and not just in games - I'm a dev / CTO and have worked in various sectors. Free distorts value even in sectors that don't have free products by shifting the expectations of customers and stakeholders in ways that aren't sustainable in businesses that aren't subsidised by some form of cash cow.
Ironically "free" feels like one of the best tools in the arsenal of those with very deep pockets to eliminate competition.
@craiggrannell@johnvoorhees likewise - sad is a word I use frequently myself to describe how I feel about what the games, and wider tech industry, has become.