krajzeg

@krajzeg@mastodon.social

Making games big and small and occasionally writing something about it.

This profile is from a federated server and may be incomplete. Browse more on the original instance.

krajzeg, to gamedev

Was in the mood for a , today's theme is .
As if I don't get to do enough of that as a 😂

krajzeg, to cyberpunk

Sketching stuff in today! 🦾
This might be something for the Hackerman title screen, but I don't know - maybe a bit too creepy? What do you guys think? 🧐

A 3D face made of scrolling lines and turning, made in PICO-8.

krajzeg, to gamedev

This is - a two-phase hacking game with a puzzle/strategy mix.
It's my main prototype for now.
Depending on how it goes, it might become a puzzle roguelike, a more story-driven game, or nothing at all 😅

A bit of a 🧵 below showing both phases.

The Hackerman prototype being played.

krajzeg, to gamedev

Hey fellow ,

Where do you go nowadays when you want to do a coding/gamedev stream? Is it still Twitch, or have people moved over to YouTube or somewhere else?

Asking for a friend. Who is me. 😅

krajzeg, to gamedev

Longish thread 🧵

I've been mostly gone from the internet for a while.
This is because lately, I've been having a hard time working and interacting with people. This here is a thread about why that happened and what I'd like to do about it.

krajzeg,

The cause is a combination of many things: my inflated post-Slipways expectations, the pressure I put on myself and some lingering problems that I've taken too long to address.
It's all still going on, but I'm not giving into it.

krajzeg,

This made me turtle inside my shell. I kept working on stuff, in secret, not sharing anything with the world, endlessly discarding prototypes in hopes of finding that one immaculate conception of a perfect game, which is not how anything works when prototyping.

krajzeg,

I'm prone to over-comparing my work and myself to others, and in my head I usually find a way to lose these comparisons. Even when I get some success, I can't shake the impostor syndrome. Was I just lucky? Will it ever happen again, or am I a half-hit-wonder?

krajzeg,

This is not the way to go. I miss sharing my progress. I miss having regular feedback. I miss talking to people about games and I miss just making fun stuff without feeling the pressure to succeed at all costs.
So here is what I'm planning to do:

krajzeg, to gamedev

Happy 2nd Anniversary, #SlipwaysGame! 🎂

Here is a rare #screenshotsaturday (which I'm not sure we're doing on Mastodon? oh well) where the frame is just as important as the picture inside 😀

#gamedev #indiedev #indiegame #switch

krajzeg, to gamedev

Starting the long process of moving a prototype from #pico8 to #Unity😤
A sane person might begin by porting all the mechanics as soon as possible.
Me? I'm more concerned with making it fun to click the board😅

I might be the only person who works on strategy games as if they were platformers - by figuring out the "movement" first.

It's very important for me to get that right. I find it hard to assess a game if that kinetic feel of playing is completely missing.

#gamedev #indiedev

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