@simonschreibt@mastodon.gamedev.place
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simonschreibt

@simonschreibt@mastodon.gamedev.place

I'm a VFX Artist with a blog about game art tricks and a game: https://store.steampowered.com/app/2657850/Cozy_Space_Survivors/

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simonschreibt, to gamedev
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simonschreibt,
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@grumpygamer thanks for testing it! Hm that's really unfortunate :( I know that it does not run in iOS / macOS but usually there's at least am error message. I'll try it out myself on the MacBook from my girlfriend.

simonschreibt, to gamedev
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Funny : I've implemented a banner which appears when a quest is started & quests are started now when you start accomplishing the goals (even without talking to the quest giver first). Turns out: Destroying a mine by sacrificing yourself still counts as: Quest started. :D

video/mp4

simonschreibt,
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@voxpelli ha! That's a very interesting perspective! Maybe it would localize it better when it says "destroy Margot's mines"..

simonschreibt, to gamedev
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New Enemy for my " in Space, but cozy": Alien-Blobbies which multiply on death.

Play in Browser: https://simonschreibt.itch.io/super-duper-space-adventure

video/mp4

simonschreibt,
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@voxpelli thanks! it's wip but you can try it out directlyin browser without installation.

simonschreibt,
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@voxpelli Yes, it does not work on iOS because of security issues :( Nothing I can do, sadly. Godot4 has multi threading and for that this SharedArrayBuffer is required and even thought it's enabled on Itch, iOs is like "no". I hope Godot will get an option to disable the advanced features...didn't know. Maybe I should have used Godot 3.5.

simonschreibt, to Astronomy
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News for nörds!

  1. Simon discovered, how to show the limits of the universe!
  2. The universe is rectangular (and 2D)!
  3. When reaching the limit, one teleports to the other side with a nice postFx!
    Why does it need a to discover this shizzle?

Interface of the Godot Engine. Simon unhides a node called "universe limits" which unhides a rectangle. After that, an example of the game is shown: a ship flies in space until it reaches the invisible border of the universe and a post fx distorts the screen for a short moment.

simonschreibt, to gamedev
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What do you think you're looking at here? You have 1 guess! :)

simonschreibt,
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@voxpelli haha true :D

simonschreibt, to gamedev
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Say something with max. 3 words which will be understood by people from your profession but is gibberish to the rest of the world.

I start: "tabs vs spaces"

simonschreibt, to gamedev
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Interesting solution: Instead of having the shoes raise the whole body, the lower legs just get shorter! :,D I guess this makes the whole animation-system less complex.

View on women legs. A menu shows that I can give her high heels or leave her barefoot. If the wears the heels, it's NOT the case that her whole body gets raised. Instead: The lower legs just get squashed a bit together.

simonschreibt, to gamedev
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simonschreibt,
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@Craigp yeah, i'm very impressed by the genious of those devs.

simonschreibt, to gamedev
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Hui! A new article: The Four Vertex Volume: https://simonschreibt.de/gat/four-vertex-volume/
Also features: Laser Knifes! Hope you like it, let me know in the comments!

video/mp4

simonschreibt, to random
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Do you know these messages from recruiters where THEY contact YOU first but write "If you are interested, please send your CV and portfolio."?
I've prepared an application form which I will send them as answer from now on:
https://simonschreibt.de/application/

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