Now, I'm assuming they mean pre-computed and animated destruction, but there's a little part of me that's hoping they go Red Faction Guerrilla with it. A large-scale FPS where the battlefields can change in violent and truly unpredictable ways would be incredible.
In an ideal world, this would mean that they're beginning to understand that moddability gives their games a lot more longevity. But, I highly doubt that's what's going on.
First time printing with TPU. Another problem I had was that it didn’t stick to the textured print bed, had to go for smooth PEI which I read (and now can confirm) is not ideal. Would satin be better?
That looks like a moisture issue to me. Some TPU filaments will absorb so much water from the air that when heated, the water boils out and creates awful bubbling and pitting in the printed part.
The W11 SE laptop I bought this week had an energy drink ad as its default background. It was a genuine shock to see how bad things were getting over there in the Microsoft world.
seamless seeking (lemmy.world)
Edit: guys I didn’t made this template, can you please calm down?
Future Battlefield game aiming for ‘the most realistic destruction effects in the industry’ (www.videogameschronicle.com)
Rockstar buys the makers of the GTA Online FiveM mod it banned 8 years ago (www.pcgamer.com)
Cfx.re, the maker of the FiveM and RedM multiplayer mods, is now officially a part of Rockstar.
Why do my TPU prints look like this? (imgur.com)
First time printing with TPU. Another problem I had was that it didn’t stick to the textured print bed, had to go for smooth PEI which I read (and now can confirm) is not ideal. Would satin be better?
How original (sh.itjust.works)
Godot looks great, but I want to separate game logic and display.
I like most things I see about Godot, and I'm going to try making some games with it....