Rednax

@Rednax@kbin.social
Rednax,

Huh? Where in this story does Piotr Cywiński (director of the Auschwitz-Birkenau State Museum) say anything bad about jews or Israel?
He was even part of a counsel that supported the war.

Some random-ass mayor of a town of 1,693 people is calling for full-blown genocide. The Auschwitz-Birkenau State Museum is simply stating that they do not agree in the slightest with those statements.

Rednax,

You can. Sort of.

Lemmy does not provide it via the UI. But it does provide the info via federation. If you set up your own instance, other instances will happily share this info with you. The information is inconvenient to access, but not hidden or private.

Rednax,

An important point of this deal, is that Germany can now collect taxes on profits made elsewhere. If Poland collects 10% tax, then Germany can collect the remaining 5%.

This means that governments aren't competing for businesses anymore. Instead they are fighting amongst each other to figure out who is allowed which share of the newly found bounty.

Rednax,

What I miss in the CLI, is proper structure in the text.

For example, a good IDE will list all problems found with your code, ordered in a sensible way. If I then click in a problem, it expands, and I get to see the full text description of that error. I can then click on a file/line combo, and be directed immediately there.
If I run CMake directly, I get kilobytes of error message dumped into a single blob of text.
Colors, line prefixes, and separator lines attempt to bring some structure into this mess, but it still remains a big wall of text.
It takes less effort for me to process the data presented to me by a good IDE, because it is organized and structured.

Same thing with git commits/branches/tags.

Same thing with diffs/merges.

Almost ALL text data can be organized in some way. But most text data is not big enough or common enough, that it is worth our time and effort to structure it that well. I therefor see GUIs as tools for when you are doing something so commonly done, that the effort of structuring the data was worth it.

Rednax,

About 80% of all effort for the Lightyear cars is in efficiency.

You have the obvious, like weight and aerodynamics. But also things like in-wheel motors, which are much more efficient than normal electrical engines, since there are almost no mechanical losses. Or the rear-view camera's, which save a lot of energy on air-resistance.

Rednax,

Would you train green pilots in a location where they can cause an international incident on their first oopsie of the day?
I'd say you only would if you wanted them to make said oopsies.

The pilots may be idiots, but the people who made them train so close to the border are not.

Rednax,

They are called that in English also?!

TIL.

The name just sounds so Dutch, that I never imagined it to be the same in English.

Rednax,

I now want to read a small story that actively violates these kind of rules.

Brave aims to curb practice of websites that port scan visitors (arstechnica.com)

Starting in version 1.54, [the browser] Brave will automatically block website port scanning, a practice that a surprisingly large number of sites were found engaging in a few years ago. According to this list compiled in 2021 by a researcher who goes by the handle G666g1e, 744 websites scanned visitors’ ports, most or all...

Rednax,

Privacy conscious people tent to host things from their home network. Hence, they have open ports. Which means they now have an extra identifying variable to fingerprint someone.

Rednax,
  1. Defeat boss in top-down hack-n-slash style combat with lots of abilities.
  2. Farm materials needed for the unlocks of the boss.
  3. Use unlocks to upgrade base/castle.
  4. Use upgraded base/castle to upgrade gear.
  5. Find bigger/better boss to defeat, and go to step 1.

After every 3 or 4 bosses they introduce a new gameplay mechanic. More abilities, more dangers, potions, etc.
Hence, you are always unlocking something that feels like progress.

The castle building is also done nicely. You grow if from a couple of wooden palisades and a wooden coffin, to a multi layered castle with different rooms (for crafting bonuses), farming areas, a dungeon, servants that you can send on raids, and a lot of decoration options.

Rednax,

All of the screenshots scream Stellaris. They 100% based this on the Stellaris engine. (Which is a great idea, as proven by the Star Trek mods.)

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