Counter-Strike is at its best when teams compete on a level playing field and when ability is the only limit to their success.
Over the past few years, we’ve seen professional Counter-Strike drift away from that ideal. The ecosystem has become gradually less open, with access to the highest levels of competition increasingly gated by business relationships.
We think that Counter-Strike should be an open sport. So we’re going to add new requirements to running large-scale competitive events. The finer details are still in progress, but here are the broad strokes:
Tournament organizers will no longer have unique business relationships or other conflicts of interest with teams that participate in their events.
Invitations to all tournaments will use our ranking system (detailed here), or otherwise be determined by open qualifiers.
Any compensation for participating teams—prize pool or otherwise—will be made public and will be driven by objective criteria that can be inspected by the community.
Since tournament organizers have existing long term commitments, these requirements will take effect as of 2025. There will be some rough edges to the transition, but we’re committed to the long-term health of Counter-Strike as a sport and are looking forward to its bright and open future.
A huge W for Valve. Bringing more meritocracy is a great deal for CS. All franchise leagues are terrible for the scene, potentially crippling the viewership. Teams such as EG (Love the team hate the management) must think twice before bagging their season and not accomplishing anything really...
It absolutely will, now with CS2 around the corner, we will have alot of new maps and content. The tools for S2 are really well maintained, which allows everyone to produce more content in general. You can see evidence for that, by the latest updates, how fast they are rolled out with only a couple of fixes. The most recent one is a couple of changes to Overpass, in only 2 days.
This was an impressive crawlback of a match. Liquid has alot of potential, considering the not too much time to play, they look promising. Hoping they continue this form.
That was a surprise. Happy for Big, and a weird feeling for Astralis.
I also dont get the hate people have for BlameF. Hes a capable IGL, and I have no doubt about him. Hes always performed out of his mind, single-handedly carrying the team before device joined. And yet now I see people just piling on him. I genuinely dont get it.
Oh you already familiar with that, disregard my DMs in that case lul. The icons are a part of the CSS so we will have to do some integrating, Idk how long that could take, but it might take some time to figure it out.
Hey, yup this is a great sum up of the concerns alot of us are sharing. While I guess some of them will be addressed, others might be handled differently.
But at the end of the day it's about creating the space for like-minded people to share. Same as Reddit same as here. Just different means.
Thanks for the tip there. As we are quite new to the fediverse in general, we are probably going to do alot of reading beforehand, untill all instances are able to view ^^