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sickday

@sickday@kbin.social
sickday,
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Ah yeah that's pretty inconvenient. Does suspend work with a button push/shortcut, or is it broken altogether?

sickday,
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Haven’t you always dreamed of having a launcher to launch your launcher which launches the actual game? Seriously who approves these choices

sickday,
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Or else what? Nothing? Or are you going to say enforcement of the law (a policy) is situationally ok?

sickday,
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I use a self hosted transmission docker container. The web ui is decent

sickday, (edited )
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If you truly don’t believe footage can’t be deceptively edited, I got some bridges to sell you

sickday,
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Yea Morgan Freeman was just born old af

sickday, to linuxmint
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I miss when had a iso. It was such a solid experience. I know you can just add package sources and setup KDE post-install, but it's not always a practical option when your internet is slow.

sickday,
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Personally, I'd prefer it if the game industry was similarly as open as the movie industry, where you can easily find what they're making every step of the way, even if it gets cancelled.

Agreed and I think this greatly highlights what the actual issue is. Publishers will often announce these games years in advance, provide very little insight into what's actually being worked on, then deliver a product that may or (often) may not meet the expectations they've set for the game.

I really like the idea of transparency similar to the film industry where there's often interviews on site with relations to the film's production. I know some developers and publishers will have a blog dedicated to game updates, but that's just not as engaging to me as an actual interview with developer or individual(s) actively working on the game. At least then we could form our own opinion of a game's development state instead of taking the publishers word at face value and being let down in 5 years when the expectations set aren't met once again.

sickday,
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PR in a AAA company will always limit who can be interviewed. So you would still get a heavily filtered interview.

The same is true for the film industry and production companies. In addition, it's very common for such production companies or PR teams to have a set of topics that staff aren't permitted to discuss. Yet despite this, we still get plenty of good interviews related to the actual production and progress of the media.

But if I was working on something and had a detailed vision of what the final product was going to be. I'd kind of resent and hate having to share that vision once a month and have fans complain about each idea and demand other options, features, redesigns of gameplay.

I understand this is just your opinion, but film directors encounter this all the time. Revealing information about any sort of media with a large fanbase or hype around it is always going to invite fan opinions about the content and direction. This isn't a new thing and yet we still get plenty of well-received films that very much so live up to the director or author's vision (See Dune, Parasite, Jo Jo Rabbit, Nomadland, etc.). Somehow all these directors are able to stick to their vision and produce a well-received work without redesigning pieces of their media to appease fans.

A good example of how fans of Marvel and DC Comics react to the decisions made behind the camera. It would feel like most people hate my vision and don't want to play it. There are already hard designs decisions happening behind the scenes with the team and even that small group won't agree on everything.

I think sources would help provide context for this claim, but just going off what you've stated here I don't see how this would make interviews with developers worse. Unless it's a fan Q&A, fans are not involved in the interview process and actors/developers/producers are never required to ingest feedback related to an interview in the first place.

You may want it but it would make the developers miserable and the game suffer.

Overall it seems like your gripe with this idea is that introducing interviews like this would seemingly force developers or companies to pivot their direction and start producing games that strictly appease fans. That's been proven multiple times to be untrue, but to each his own.

sickday,
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I've already got a Steam Deck and I really enjoy it, but I've been eyeing the Dock for a while too. It's on sale now for even less than the alternative I was considering so I'm probably going to grab one very soon

sickday,
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Sonarr and Emby were pretty much the only things I needed to scrap streaming services entirely.

sickday,
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Its good to see some material from this very meme-able movie other than Smith laughing

sickday,
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Making individual instances bigger is not a good thing, it makes everything more centralized.

I agree. I think one of the easiest ways to encourage users to bring up more instances is to minimize the requirements and steps needed to get a Kbin or lemmy instance running. Its not a very complex process to get an instance running, but it can be difficult to locate the relevant information you might need to spin up an instance without reaching out for support. That could end up putting people off of setting up an instance.

sickday,
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Oof that's a sort of big deal. Geerling's (geerling.guy) well-known in the Ansible world for the Roles he publishes to Ansible Galaxy. This could end up being a lot of work for people in enterprise scenarios if his roles for RHEL stopped receiving support and engineers have to start rolling their own solutions.

I understand and agree with his pov though. I don't see the benefit to walling off access to the RHEL source behind their subscription. Hopefully someone more knowledgeable can share some insight

sickday,
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Yes if you have a spare PC with a fairly recent nvidia GPU and decent internet speeds or a couple hours to spare for inital setup, you can selfhost InvokeAI. You can use stable diffusion with quite a few open models and its not complex to setup.

sickday,
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IMO, I don't see reddit ever going back to what it was even a year ago. Like many other lurkers I didn't actively post much on reddit, but I used it a ton for searches. Reddit was (and still is to a much lesser extent) a great place to find support or posts that might address an obscure problem you have with tech in general. Trying that today gives me mixed results at best. Subs are private or the replies that were helpful are now deleted. A lot of the search results that you might've found before don't actually show up because the user deleted their account and/or posts. Its far less useful for this purpose than it was even a few months ago and I think we'll see traffic start to reflect that pretty soon.

sickday,
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I run pretty light

  • Bitwarden
  • ProtonVPN
  • NoScript
  • LibRedirect
  • uBlock Origin
sickday,
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I can't speak for everyone, but I really enjoyed the "get out of your way" style the app has. I also really liked that you had to slide to upvote/downvote on posts instead of having static buttons you can accidentally press. It also had a decent system for switching between multiple accounts. Finally, it's all open source so one could fork it and customize it if they wanted to.

sickday,
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Alacritty or Kitty. Neither use much resources and use my GPU (via OpenGL) so they're always smooth whether I'm on a older laptop or a new desktop.

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