My thoughts, exactly. I still have the original game in the box . World of WarCrack captured me for a few years. I still remember the beauty of the world as I ran or rode horse between cities. The pine forests with snow falling was amazing.
I lost interest because I’m a solitary gamer and you really need to be a guild member to enjoy it. That leads to mandatory raids at 2 am, etc., which I just can’t handle.
Yeah, I played it for a while between stopping EQ1 and starting WoW when that released. Fun game at the time, but the expansions took a lot away from the experience as they naturally muddled the idea behind it.
Still, an important stepping stone in the progression of MMORPGs, in particular to mass PvP.
And even today there are no other games that do PvP as well as DAoC did. I am playing guild wars 2 and that is as close an experience as I have found in any newer mmo.
For me it wasn’t about the leveling or end game content. It was the engagement - you had to interact with other players, negatively or positively, to truly progress. Then they added dungeon finder and for all I know the other four players could be bots for all the engagement you get.
@Escew@Goronmon too true. My brother was one of the first on our pvp server to do most of the hunter 'epic' quest in classic (rng screwed him out of the onyxia synew tho, so he lost the race). Everyone knew his name, and other hunters from both factions sought him out on how to beat the demons.
You had a reputation and if you were an ass, you stopped getting groups and guilds. If you were good that mattered too. Community and identity died for convenience.
I guess it is better than shutting down but can’t help feeling a bit sad and a little betrayed about this. I bought in because the MMO-lite promise. I understand the vision was too big for the new situation but scaling down to single player is going back on everything. I wonder why they didn’t keep the matchmaking at least if it is considered to be added in again at some point.
I don’t hate Ybarra’s take like the rest of the internet. I can absolutely understand where he’s coming from, the genuine want to support developers further after you’ve played a genuine 10/10 banger. That longingness to support is typically how live-service games get my money, when they release a very good patch that adds content I like/fixes problems I had I’m usually willing to buy a microtransaction or a supporter pack or a premium battle pass or w/e. It can be a little, idk disappointing?, to not be able to do the same for a single-player only title like Elden Ring, where the only way to throw more money is the upcoming DLC.
Of course, the major problem with this idea is the question of where the tip goes. It’s probably not going to be distributed to the development team, especially in the West where half of a team gets fired once a game is shipped. For live-service games, you know that it funds continual development and keeps the lights on, but as best as I can tell these hypothetical tips would just go to upper management, people like Mike Ybarra, who don’t necessarily deserve it.
I kinda wish games would do a big collector’s edition after a game comes out. I might not have wanted to pay $150 to support a game on release, but now that I’ve played it for 500 hours I feel differently.
technically speaking, some companies collectors edition doesnt even come with the game, which would kinda fit the bill youre looking for. but yes the difference is when it was released.
whilst i’m happy for more people to have access to games, you really gotta wonder how many people are going to jump into this on xbox. It’s not no-one of course, but it’s not gonna be many
If FF XIV becomes available fully on Gamepass, I’ll definitely give it my time. Yes, I know about the trial and stuff. But I’m not going to pay a subscription to play the full game when I’m already paying for Gamepass. No thank you.
FFXIV will always require a subscription outside of the free trial. Game Pass will only give you the base game. But not all the expansions and only 30 days of playtime.
I understand that, but I absolutely refuse to pay a subscription for a single game, no matter how good it is. Especially since I’m already paying for a Gamepass subscription.
I was really confused for a moment. With that said, FFIV is a great game and I had fun with the 3D remake. I never got around to playing “The After Years” though.
Just an anecdote, but on the ffxiv subreddit and discords I lurk around there have been a LOT of xbox players going through the free trial for the first time. Considering you can play a lot for free and the series S being somewhat cheap, I can see this being a fair boon to the game.
I’ve started reading Ernest Cline’s Armada (he’s the author of Ready Player One) to follow a “book club” podcast kind of things made by RiffTrax people (very late to the bandwagon, those episodes are a few years old). Obviously treated with a very “so bad it’s good” and “how the hell did that book even happen” kind of tone.
One detail that had me smile a bit around the beginning : the (fictional) best videogame ever, a space combat simulation called Armada, is the unholy brainchild of a whole lot of people, including, you guessed it, Chris Roberts.
Yeah, good luck with that.
Bonus : that book is supposed to take place in 2018. They talk about Star Citizen like it’s a thing of the past.
(Oh, about the other names thrown in there : Richard Garriot, Fromsoft’s Miyazaki and… Shigeru Fucking Miyamoto, for a gritty military-style space shooter. Not sure if he was there for his experience directing Star Fox or for his 00’s personal works, like Doshin the Giant, Pikmin or Wii Music. Who knows.)
It is wild to me that the money that went for donations after people learned about its struggles is going back into the game. The game has a lot to offer, any game where you can insult someone’s birth to do psychic damage does, but I would not have faulted them if all the funds had gone to medical bills.
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