SirLich,
@SirLich@mastodon.gamedev.place avatar

So, the Navigation Server in Godot is not returning shortest paths :(

As far as I can tell, it seems to be calculating the shortest path to ENTER a polygon, which can provide some very unreasonable results.

Does anyone know of a way to somehow alleviate this issue? Or do I need to write my own pathfinding?

  • All
  • Subscribed
  • Moderated
  • Favorites
  • godot
  • DreamBathrooms
  • InstantRegret
  • ethstaker
  • magazineikmin
  • GTA5RPClips
  • rosin
  • modclub
  • Youngstown
  • ngwrru68w68
  • slotface
  • osvaldo12
  • kavyap
  • mdbf
  • thenastyranch
  • JUstTest
  • everett
  • cubers
  • cisconetworking
  • normalnudes
  • Durango
  • anitta
  • khanakhh
  • tacticalgear
  • tester
  • provamag3
  • megavids
  • Leos
  • lostlight
  • All magazines