SirLich,
@SirLich@mastodon.gamedev.place avatar

So, the Navigation Server in Godot is not returning shortest paths :(

As far as I can tell, it seems to be calculating the shortest path to ENTER a polygon, which can provide some very unreasonable results.

Does anyone know of a way to somehow alleviate this issue? Or do I need to write my own pathfinding?

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