djlink, 1 year ago Area ahead still loading
Area ahead still loading
Andre_LA, 1 year ago @djlink The universe didn't listen the advice of using SSDs
@djlink The universe didn't listen the advice of using SSDs
djlink, 1 year ago @Andre_LA of you have millions and millions of objects there’s not miracle solution xD
@Andre_LA of you have millions and millions of objects there’s not miracle solution xD
Sonikku, 1 year ago @djlink video/mp4
@djlink
video/mp4
pinecones_sx, 1 year ago @djlink don't go in there! do you want Ravenloft?! cause that's how you get Ravenloft!
@djlink don't go in there! do you want Ravenloft?! cause that's how you get Ravenloft!
richdmay, 1 year ago @djlink Strong N64 vibes.
@djlink Strong N64 vibes.
djlink, 1 year ago @richdmay and/or PS1
@richdmay and/or PS1
richdmay, 1 year ago @djlink I always associate that kind of heavy fogging with Rogue Squadron 3D, for some reason. Played that to death on the PC back in the 3Dfx era. A screen capture from Rogue Squadron 3D showing the cockpit an X-wing starfighter flying over a desert city. In the background are towering hills that quickly disappear into heavy beige fog. Some Tie Fighters can be seen flying across the screen, red laser blasts from both the X-wing and nearby defence towers scorch past.
@djlink I always associate that kind of heavy fogging with Rogue Squadron 3D, for some reason. Played that to death on the PC back in the 3Dfx era.
A screen capture from Rogue Squadron 3D showing the cockpit an X-wing starfighter flying over a desert city. In the background are towering hills that quickly disappear into heavy beige fog. Some Tie Fighters can be seen flying across the screen, red laser blasts from both the X-wing and nearby defence towers scorch past.
Crylar, 1 year ago @djlink Love me some PSX draw distance :>
@djlink Love me some PSX draw distance :>
mforester, 1 year ago @djlink welcome to Silent Hill - where the draw distance js real shit and we had to cover it up with creepy atmospheric fog. 😁
@djlink welcome to Silent Hill - where the draw distance js real shit and we had to cover it up with creepy atmospheric fog. 😁
RonanLK, 1 year ago @djlink don't go too fast, you don't want to get to the next area before it's fully loaded.
@djlink don't go too fast, you don't want to get to the next area before it's fully loaded.
dzamir, 1 year ago Italian @djlink your GPU card broke, and it’s using low settings
@djlink your GPU card broke, and it’s using low settings
djlink, 1 year ago @dzamir want that framerate
@dzamir want that framerate
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