clive,
@clive@saturation.social avatar

An excellent piece by the game designer Rhys Frampton about game design ...

... and how certain game-design decisions produce unpleasant, septic behavior: https://www.gamedeveloper.com/business/every-game-has-the-community-it-deserves

Negative examples (in his view) include Yu-Gi-Oh! and Overwatch 2, with positive counterexamples in Team Fortress 2 and Elden Ring

I don't play all these titles so I can't reality-check his assertions with my own experience, but the gist of his argument rings true to me

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