YoSoyFreeman,
@YoSoyFreeman@mastodon.gamedev.place avatar

I'm physically well. I just don see much future. I can't make Godot work as i need, My pc takes almost an hour to open an unreal project and unity... is unity.

I use godot because is very light. My pc cant handle much more.

They denied my disability again this year, so in general futures seems very dark.

I been trying to be positive, but truth is that being poor and disable is almost a guarantee to keep being poor and disabled.

samf,
@samf@mastodon.gamedev.place avatar

@YoSoyFreeman You've been making really incredible progress on the Godot character controller + collision work. Seems like it’s much better than what Godot offers today, but isn't quite perfect?

In similar situations I've been in, I've found it helpful to know when to call it "good enough” and move on to the next thing. With where things stand today, what's still required to use it in an actual game?

bitinn,
@bitinn@mastodon.gamedev.place avatar

@samf @YoSoyFreeman same, I am going to say it will feel a lot better if you can release something and reach an audience that enjoy your game (go charge for it, even).

For most people, it would be their first impression with your games, keep trying with new audience, you will get there.

(If you want to work on something more defined and get payed for the time being, there should be no shortage of remote gamedev gigs.)

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