Multiple scenes that inhabit the trailer of #ND34 were seemingly made with the game engine. But I overestimated the smoothiness of how camera will move in the game itself, @leroy - at least in the first cutscenes.
Maybe I'm so used to ease-in-and-out timing of things, that I'm weirded out by anything remotely static: same speed, same angle and straight line movement. It just feels robotic. Would be kinda cool to see streets of Prague with camera that uses natural acceleration and slight change in angle. What I mean is gently starting to move it, as it prepares the player, accelerate a bit and stop gently - both position and angle could benefit from this technique, I think.
No objections about letter opening, though. This one was well made!
Truly very happy that Nancy Drew: Mystery Of The Seven Keys is released!
I spent a large portion of last year working on it, and I’m excited to see how all the fans will receive it.
Hoping to catch some of you streamers solve the puzzles, the HeR team really stumped me with some of them!
@leroy Developer of #ND34 loose on the fediverse! :0080: Looove what you've accomplished, team #HerInteractive. 24 hours of gameplay is a huge one, wow.
I'm telling you: it must have some sort of cypher... or it's a dud and I'm looking like #PepeSilvia. No matter, that was interesting to poke around such funny ECMAScript code and DISMANTLE it. :linus:
Leaving start and end frame with a grid overlay for further reference. Let the decyphering games begin.
But there are still some things to be done. And if it's a message hidden by the developers that skipped #HerInteractive board, it might be truly interesting! At least, while we can't get more honest response than that. It needs to be decrypted! :blobcatdeficit:
#NancyDrew#MysteryOfTheSevenKeys has received mixed reviews: positive ones claim a big improvement over #MidnightInSalem, negative ones do state how bad everything is going after changes following #ND32#SeaOfDarkness. So, #outsourcing happens and I don't know what new team even is like anymore. Lack of public playtesting isn't particularly helpful in catering the game to more audiences and without embarassing bugs. :0100:
Speaking of #Prague, there is an upcoming release of the game Nancy Drew: Mystery of the Seven Keys on May 7. Players can walk in Prague's key places and enjoy point-and-click adventure in the 3D environment. Can't vouch for any accuracy yet, but that's #HerInteractive for you - they love details and stuff! They worked long on it, so I expect a lot of goodies there.
Her Interactive is about to release a banger, on 7th of May! 🤯 After temporary fall from the most unfortunate entry, they rise from their knees and fly very high. Welcome 34th game in the series:
It's a HUGE upgrade, when you compare these cinematics with other ND visual novels. Can't wait to get a feel of the gameplay that they, most likely, improved in accordance to general feedback as well.
There is so much to do in and explore new locations: in 3D, no less! Essentially, you can have a ride to Prague as the detective Nancy Drew in this game and play brain crackers, haha. :blobcattea:
Specs & Settings for the game Nancy Drew: Mystery of the Seven Keys 🗝
:ablobhaai: #HerInteractive listened to the feedback and brought the better settings for their new #NancyDrew game. :ablobhaai_rev: The first time you run it, settings should adapt to the hardware, securing a smooth play. If any freezes make their way, you can go lower (assuming one of the options is above low, obviously).
In the new video they show the menu, tiny bit of inventory interface and how Nancy moves around immersively with WASD keys. If it wasn't clear, I'm very excited for the release on May 7! :0130: :awesome: