nilmethod, to android

Any #reversi or #othello enthusiasts here? I was rummaging through some stuff and found a beautiful old board that my wife made for me almost 20 years ago when I was obsessed with the game. Back then, wzebra was the toughest engine.

I'm looking for an #android version of the game that's not crapware. DroidZebra is in #fdroid but it hasn't been updated since 2016 (maybe it's stable enough).

AstroMichi, to random German

Kleines Programmierexperiment: mit dem -Algorithmus.

winslowjosiah, to python
@winslowjosiah@hachyderm.io avatar

Working on a very basic / in , so I can figure out how to add to it.

An AI player has to do two things: decide what its next move is, and evaluate how well it's doing right now. So I've split the work into a Decider and an Evaluator.

I've coded a random decider and a greedy decider, and I've been having fun testing them out. Next, I'll code different evaluation functions, and a minimax decider!

A VS Code terminal displaying many Othello boards in an ASCII format. A 65-turn game was played between a greedy score-maximizing AI and a human. The final score was 20 to 44, with the human winning.

Tipa, to gamedev
@Tipa@gamepad.club avatar

In latest news, my game AI is doing pretty good, but it has a mind of its own. If it can't move, it takes your moves until it can. Not sure why.

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